#0 - April 5, 2009, 7:45 a.m.
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They just don't care, that's why they completely ignore us. They seems to work hard to balance everything except for Prot Warriors. Looks like they really don't care if we are the worst MT for Ulduar. I guess we will have to re-roll or have to live with it or just play another game.
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You know another thing I wanted to add. You keep asking us to prove it to you GC and blizzard. Sorry to say but that is not our job to do so. We shouldn't have to use mods and do programs and do math calculation to show you something is wrong. That is your job. That is what you're paid to do. We tell you what we like and don't like, we tell you what we think is wrong or good. Your job is do find out if it's true or not, and do a proper test. Just testing to see if all 4 tanks can do it, is not a proper test. Seeing how much of a difference each tank has on each encounter is the proper way to test things.
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No I said that right now there is an imbalance and this isn't an opinion. It's a fact being proven in many threads with WWS and programs like Parri's thinktank and other people doing theorycrafts. How can so many people using so many different tools and all of the tools show exactly the same thing, that DK's have an advantage over the other tanks be wrong?
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It's more likely that blizzard isn't really paying attention on how fights were tanked and only looked at if it was possible. That is what my posts have been about in this thread. Trying to open blizzards eye that we are not complaining that we can't do the fight. We are complaining that it takes alot more work for us to do it then a DK. Not just hard work for us, if it was just having me to work twice as hard I wouldn't mind. But the problem is that it requires the raid to work twice as hard with me tanking. Putting more stress on the raid. Why in the world would I want to do that to my raid, when I can let our DK tank who is just as good as me and has as much experience tanking as I do (he was our warrior MT pre WotLK).
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Fair enough GC, I don't really question your process, I just question some of the tests you do. Cause like it's been already 4 post where again you say that all 4 tanking class were able to tank the bosses in Ulduar and so it's fine. But as we have said it's not an issue if we can or cannot tank. We know we can.
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this right here is the problem people keep having. its not going to be as fair and balanced as people want it to be.
the goal seems to be for all 4 tank classes to be able to tank all content. blizzard says that is the case. you can view videos of guilds on the ptr using different tanks to tank the bosses. unless i missed something of course and the people are using dks as mts and only dks. if dks are twice as good as warriors and the majority of guilds are still using warriors then there is no problem. thats what people are failing to grasp and the discrepency isnt anywhere near that large. its only a problem when guilds have to use a dk for mt.
also, i hope that blizzard not only looks at the damage taken, cds, threat, avoidance, and other tanking numbers. i hope they look at the the breakdown of which classes are mting which bosses. over large pool of raids you would see each tanking class between 20-30%. if one class is dominating a boss then they should step in which is what i think they did with sarth 3d for dks and druids.
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Yet every time a skilled and respected character suggests a logical recommendation WITH numbers to back it up, you say our numbers don't match yours and are therefore wrong.
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And also reading that got me mad, because in a sense then it means unless we have some math calculations in our post or thread or have some WWS report or whatever we can't discuss about balance?
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I think in a way, blizzard devs are being a little schizophrenic.
All tanks are viable for all encounters <--> some tanks are better for some boss fights.
All tanks have good tools <--> some tanks have better tools for different situations.
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The system hasn’t broken down. That’s just the way it works. Lately there have been a lot of companies that have laid off workers. These people did nothing wrong and they have a right to complain. The choice is often made because keeping this people will cause the company to go out of business and let everyone go instead of just a few. Often, in life, we are forced to choose between two incompatible rights.
The trick is not to make yourself feel better by demonizing a right choice that can’t be made. The weak player who is totally under geared and keeps dying in PvP is correct when they say its frustrating. This is a complaint that could be easily demonized and dismissed. Blizzard didn’t dismiss it and eventually found a solution to an impossible problem. Most problems are real, the question is can they be fixed or are we smart enough to fix them without making matters worse?
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I'm curious, has there ever been a time when the players were listened to. I have only been playing three years but I dont recall one. I say this not about tanks but any class. I don't recall any. It does seem to me that the players have a much better record of pointing out problems. Of course I understand the developers not taking players word for this. Job security..........would you want your boss to know your customers knew more about your product than you?
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But as we have seen in BC and pre BC, when you have one tank being superior to others in some encounters it creates a trend, and guilds start to use that tank for everything on progression fights. Because in their minds if he's better in that encounter then he should be better for the rest. Though that is not your fault. And it's up to us to change their mind. But that is where some of us, are asking for some help from you guys.
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We need to question the fundamental premises which we base the numbers on. For instance you often talk about making the game more challenging, yet you haven’t backed up that statement with a reason. The game should be fun, challenge can add to that fun, but there becomes a point where challenge becomes too difficult and the fun is lost. That’s what I fear you are doing with the spirit nerf.
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People want the holy grail of balance, yet those same people decry homogenization. How can you have one without the other? A HoT vs a Heal will always have different benefits and they will always be better in different circumstances. True balance cannot exist until everyone has exactly the same abilities. You can post numbers supporting one side or the other, but until you can say definitively what the right choice is the numbers are virtually useless.
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4 burst mitigation cd's > 1 burst mitigation cd.
That's not so hard to understand, now is it? When the death knight is asking for a cd from someone else, the paladin is asking for his 4th cd. Unfortunately for paladins who do not like being the off tank, the first cd the death knight receives may well be the specific off tank talent you are cramming down our throats.
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While my math and logic are painfully easy to understand, what I DON'T understand is WHY you are hell-bent on making paladins the most attractive off tank and the least desirable main tank? Would you please explain that? And do not deny it, because it is an inescapable, inexorable conclusion. You stubbornly refuse to give us more tools to main tank (tools that you have given other classes), yet you do add tools to help us make other classes better main tanks.
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BTW: I am not trying to claim that paladins can not main tank Ulduar bosses. It is clear that they can; but allowing a paladin to main tank bosses employing burst damage mechanics will make it much more difficult to succeed. A paladin will require a much greater degree of communication, coordination, and will require other classes to spec in a certain, specific way to ensure the availability of needed burst mitigation cd's: cd's that a death knight specced for them will already have built in.
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The thing is, by adding a fight like Hodir or Mimiron, you are essentially adding a fight like Illidan with Shear or actually more like Archimonde with Fear or Azgalor with Mana burn (I believe it was him in Mount Hyjal that would that).