#17 - April 4, 2009, 1:01 a.m.
Q u o t e:
We're doing our best to get everything ready for 3.1 without delaying it unnecessarily. Discipline is in much the same position as death knights are - the entire tree came into existence as a PvE spec in Wrath of the Lich King, and it is going to go through more changes, comparatively, than older specs. At the moment, we are concentrating on mechanical bug fixes to Discipline, since the tree is impossible to balance if the mechanics are not functioning properly.
We have heard your concerns, and we understand them. We've seen the numbers, and we agree that Discipline might not be at the ideal spot in terms of balance. However, Holy Paladins are also at a non-ideal spot. This relationship between Discipline Priests and Holy Pallies will be looked at moving forward, hopefully to the satisfaction of both classes.
Sure, that doesn't sound too far off, especially the first paragraph. We think you are a lot closer to Holy paladins than you seem to think, and I even made sure to talk that over with the class designers to made sure they all agreed. You aren't going to "win the healing meters" vs. a Holy paladin, because that's not how your class does its job. But I suspect I don't need to say that to this crowd. :)
Will raids want Disc priests? We are honestly not too worried about that. We'd estimate about half of the healing priests we've watched in Ulduar are Disc, at least for the guilds that are making boss kills. Consider, that when you have a tank with 45,000 health and a boss is hitting for 25,000 health (which is not the kind of thing we did in Naxx, but is in Ulduar), none of the healing you can do will let that tank survive two hits in a row. But Power Word: Shield will.