Your toughts about the "roll system" ..

#0 - April 3, 2009, 8 p.m.
Blizzard Post
I think all of us, at least once, tought that you deserved more an item than the people who actually won it.

But from all this years playing wow, i think sometimes the game just punish good players and rewards bad players. I mean, we all see good people getting rewards, but how many times you see this:

- Betrayer dropped from KT in a pug (i was with my prot pally, tanking), and a dps with 1.9k dps who died in both attempts to the fissure (red purple circle), won ... or something similar to that

- That people who ALWAYS die to things like, fire on the ground, poison on the ground, polarities on thadius, or any colored thing that deals dmg and its easy to avoid. ... those people magically roll above 90 A LOT of times.

- That guy who was afk on follow for most of the time, or the guy who keeps disconecting and didnt help much during the raid/instance ... he's always there ready to roll 98.

- That guy in blues, that keeps dying on trash, that taunt mobs or aggro more pulls because of bad positioning, and get his achievements during the run ( " has earned the achievment BADGE OF VALOR" ) .... his /roll number is set to only roll slightly higher than the guys who fixed his mistakes.


any of you ever had the impression that the roll system, is extremelly "nice" with terrible players (even in guilds) ? How many times when drops were decided by roll, you had to look at the chat and see that irritating cheer from the guy who won, while he is nearly the last one in whatever role he should be performing ...
#1 - April 3, 2009, 8:06 p.m.
Blizzard Post
Q u o t e:
I think all of us, at least once, tought that you deserved more an item than the people who actually won it.

But from all this years playing wow, i think sometimes the game just punish good players and rewards bad players. I mean, we all see good people getting rewards, but how many times you see this:

- Betrayer dropped from KT in a pug (i was with my prot pally, tanking), and a dps with 1.9k dps who died in both attempts to the fissure (red purple circle), won ... or something similar to that

- That people who ALWAYS die to things like, fire on the ground, poison on the ground, polarities on thadius, or any colored thing that deals dmg and its easy to avoid. ... those people magically roll above 90 A LOT of times.

- That guy who was afk on follow for most of the time, or the guy who keeps disconecting and didnt help much during the raid/instance ... he's always there ready to roll 98.

- That guy in blues, that keeps dying on trash, that taunt mobs or aggro more pulls because of bad positioning, and get his achievements during the run ( " has earned the achievment BADGE OF VALOR" ) .... his /roll number is set to only roll slightly higher than the guys who fixed his mistakes.


any of you ever had the impression that the roll system, is extremelly "nice" with terrible players (even in guilds) ? How many times when drops were decided by roll, you had to look at the chat and see that irritating cheer from the guy who won, while he is nearly the last one in whatever role he should be performing ...


You simply happen to notice that sort of thing more as it's frustrating for you.
#25 - April 3, 2009, 8:31 p.m.
Blizzard Post
Q u o t e:
The other day, I was in a Naxx25 PuG. I'm on my Ret Pally, in full 25-quality epics, 3p Valorous, but still have a blue helm and chest. So Four Horsemen down, Chest token drops. I show my lowly little quest blue chest and make it clear that this completes four piece for me, the Warlock has Heroes chest already so it won't get him any closer to his bonus. He wins the roll.

So whatever. We move on. KT down, my helm token drops. I show them my lowly little quest blue helm, make it clear that this completes four piece for me, and tried to plead my case that the Warlock had already won a tier token. However, the raid leader stuck with the free rolls, and the Warlock won again, and again only upgrading from Heroes to Valorous. I was a little agitated, but I could deal.

Then the DPS charts were posted. This Warlock pulled 1.1K DPS on KT. He was only 1.6K DPS on overall. He had nothing but a blue trinket left short of full epics. There was no excuse at all, in no way shape or form, for him to be doing that badly. He was below every single one of our tanks. And yet this is they guy that gets two small upgrade, non-bonus tier tokens over my desperately needed slot upgrades and bonus.

Thank you free rolls.


This happened not simply because of the roll system, but because your raid leader allowed it to happen.