#0 - April 3, 2009, 8 p.m.
But from all this years playing wow, i think sometimes the game just punish good players and rewards bad players. I mean, we all see good people getting rewards, but how many times you see this:
- Betrayer dropped from KT in a pug (i was with my prot pally, tanking), and a dps with 1.9k dps who died in both attempts to the fissure (red purple circle), won ... or something similar to that
- That people who ALWAYS die to things like, fire on the ground, poison on the ground, polarities on thadius, or any colored thing that deals dmg and its easy to avoid. ... those people magically roll above 90 A LOT of times.
- That guy who was afk on follow for most of the time, or the guy who keeps disconecting and didnt help much during the raid/instance ... he's always there ready to roll 98.
- That guy in blues, that keeps dying on trash, that taunt mobs or aggro more pulls because of bad positioning, and get his achievements during the run ( " has earned the achievment BADGE OF VALOR" ) .... his /roll number is set to only roll slightly higher than the guys who fixed his mistakes.
any of you ever had the impression that the roll system, is extremelly "nice" with terrible players (even in guilds) ? How many times when drops were decided by roll, you had to look at the chat and see that irritating cheer from the guy who won, while he is nearly the last one in whatever role he should be performing ...
