GC: Endgame Content

#0 - April 9, 2009, 1:08 a.m.
Blizzard Post
This may have been asked before and I have never seen it so sorry for the redundancy.

I was wondering if Blizz has ever thought of aligning the realms so that people who are only interested in seeing endgame content can be grouped with those of the same interest and likewise for the PvPers. I have enjoyed both sides of the game immensly but I am still driven to see a lot more of the endgame content than I have previously. My concern is that during BC, I leveled several classes of characters to 70 in an effort to be of some sort of use to any raid group. My disappointment was never being in an upper echelon guild and being in guilds where we had enough capable players to raid but could never get them to join in because of the idea that pvp gear was needed to raid.

Is there a way to create (or modify existing low-population) realms so that PvE minded players can migrate to, or create level 55 toons of any class w/ talent points and no expectation of the DK blues, so that they may see the game content they kinda deserve to see without the nuisance of counting on people who are trying to experince both ends of the game? (i.e. disabling BG access from those servers)

I merely ask because I have been a faithful customer for over 2 years now and I was only able to pug into 1 25-man raid in bc and that was just prior to LK coming out. I also see Blizz creating tournament servers where players can experience full arena gear and have fun doing that, so why not an equal concession (or semi-equal) for those that want to see 25-man ulduar and future instances.

Thank you in advance for any response or input.



#2 - April 9, 2009, 1:21 a.m.
Blizzard Post
I'm not sure I understand exactly for what you are asking, Ziren, but we have been tossing around some ideas for post-patch 3.1 to help players more easily find groups for instances of all levels and types.
#11 - April 9, 2009, 1:37 a.m.
Blizzard Post
Q u o t e:
Could you clarify that last response?

I'm just curious as to why I pay to play like everyone else yet my experience is limited by the realms being so diverse. I have certainly put in the hours to be able to meet any guilds raiding requirements on any of my toons yet because there is no focus to the realm it has been difficult to piece together effective pugs and or guild runs because pvp has an equal draw. Don't misunderstand me and assume that I want to do away with pvp. I don't. I just think it might be a customer satisfaction thing to allow pve communities to flourish on realms where bg/arena access is not allowed. That's why blizz created the tournament servers for people who can't achieve high arena ratings on live servers.

There are certainly no plans to remove certain aspects of the game from certain realms. The tournament realms are a completely separate animal and not a part of the standard World of Warcraft experience. They were not created to give players a chance to get higher ratings than on live realms, as you mentioned. They were created for those who want to participate in a best-of-the-best ladder tournament, with a host of prizes for the champions.

Limiting specific realms to specific types of game play is not at all likely to produce the results you seem to assume it will.

I'm unable to provide greater detail at this time, but we have some better ideas in the works to afford players better opportunities to connect with like-minded individuals to experience the content they want to experience.
#24 - April 9, 2009, 2:03 a.m.
Blizzard Post
Q u o t e:
To clarify my original question. PvP realms exist where pvp is always active right? Why not a realm that exists where no one wants pvp and wants to raid? NO cross realm lfg. I agree that would be nuts with the ninjas. Just some realms where everyone on the realm wants to see end game progression. So you know when you log on that there is something to do other than dailies while you sit in lfg waiting for heroics/raids. Knowing there will be a lot of players logged on at the same time who want to do instances and raids. I hope that is clearer.

PvE realms exist for players who don't want to fool with PvP while questing, farming, etc. Again though, we believe removing the ability for players on PvE realms the ability to PvP at all would fail to help enhance your ability to better find groups for heroics or raids. It's just not a realistic suggestion. Limiting the choices players have with regards to game play isn't going to provide you better opportunities to do what you want to do.

What I've said above also doesn't begin touch upon the fact that realms would have to be torn apart so millions of players could transfer en masse to the play style realm of their choice and be stuck there. Here are the only realistic options:

A. "If you want to PvE and don't want any players on your realm fooling with PvP, move here."

B. "If you want the ability to choose to PvP or PvE, but don't want to be PvP flagged at all times, stay/move here."

C. "If you want the ability to choose to PvP or PvE, but want to stay flagged for PvP in contested territory, stay/move here."

It sounds like you'd make choice A. I have a feeling the large majority of players would choose B or C, which are the realm types that already exist. You'd be left with a dead realm to where people wouldn't want to transfer because the option to change up the way they play is taken away.

I love raiding. Some nights though, I just log in and do a few battlegrounds and Lake Wintergrasp. I don't want my options limited.