Best tanking weapon enchant

#0 - April 8, 2009, 2:10 p.m.
Blizzard Post
Right now i have mongoose. Does anyone know how much dodge it gives you when it procs 120 agility?

Also can anyone suggest a better enchant?

I also have the +18 armor kit to gloves over armsman. Thoughts?
#16 - April 8, 2009, 6:08 p.m.
Blizzard Post
As a tank there isn't any weapon enchant that really made me flip head over heals so far. I put Accuracy on awhile back as there weren't many other options and haven't touched it since.

(Assuming no issues come up that cause them to be removed) I am excited to see how the Blade Ward and Blood Draining enchants work out, I can easily see getting two tanking weapons with on on each one and flip back and forth depending on what is needed.
#42 - April 8, 2009, 7:25 p.m.
Blizzard Post
Q u o t e:


Blade Ward I'll give ya, it looks really strong for the other three tanks but Blood Draining feels FAR too PvP-ish to be really a quality enchant for a Bear (or any tank.)

Possibly it would be useful as a pittance heal for fights like Mimiron or Steelbreaker Last fights where you KNOW no matter what that you'll drop in health really low but even then, you have to have the charges up and its a small heal comparatively. Furthermore, when you get to more trivial content or the hard stuff goes on farm, the usefulness of the enchant drastically drops off. If my healers aren't allowing me to dip any longer, well the enchant is pretty much wasted and I'd be better off with Mongoose.

I know you mentioned the Commendation of Kael'thas as one of your favorite trinkets, as it was with me as well. The thing is though that trinket had a HAMG NEAR DEATH proc as well, but it was boosted avoidance AND it had a passive bonus as well for those times you didn't need it. So it proved to be an excellent trinket for the Stamina resource it gave all the time and the automatic SAVE ME function for those hard fights (mine went off like crazy in SWP)

Blood Draining just doesn't seem like a solid enchant for any tank other than some odd niche cases and more so for PvP and weird "I wanna solo BWL" type endeavors. If it had a passive amount of Stamina or something on it, it would be a stronger choice with a solid proc, but as it stands now, I don't think I'll be wasting my time with it.


Well, it's a matter of what is needed (assuming you can parry and therefore use both of them) right?

Blade Ward provides some parry, but with this being affected by diminishing returns it is cut down a bit. The damage it causes will provide extra threat, will it be more than the crit/hit from Accuracy? I haven't done any testing yet, but I'll try it out for sure and if it turns out well, I can see it being my threat enchant.

For Blood Draining the extra health it provides is along the lines of more effective health if it procs a fair amount. Granted if the proc is rare it won't be worth it, but if the proc happens regularly and I am focusing on surviving, I don't see why you wouldn't want a passive health potion to go off.

I tend to focus on survival more at the start of a dungeon and then transition to threat as it gets easier. I try to keep two weapons around with different enchants to focus on whatever is needed in a given fight.
#46 - April 8, 2009, 7:33 p.m.
Blizzard Post
Q u o t e:


The problem of course, is that the 2k health has to save you or else it's pretty much done nothing. The situations where it would are pretty rare.


True, but do you also lower your stamina/total health pool when you get killed by a gross amount as obviously the last 20 stamina you got didn't help?
#50 - April 8, 2009, 7:47 p.m.
Blizzard Post
Q u o t e:


If 20 less stamina meant a 3% higher chance of not taking that hit?


I personally try to side with dependable numbers like stamina instead of random ones like dodge/parry, but it comes down to how you prefer to tank.
#59 - April 8, 2009, 8:01 p.m.
Blizzard Post
Q u o t e:


The difference is that the 20 stamina is working all the time. The 2K heal is only (a) if you get a full stack and (b) you're below 35%.

Also, consider that 35% is most definitely 1-shot range for any serious boss-fight. The real question is how often does the 5% boost (assuming 40K tank health and 2K heal) that takes the tank to 40% help survive before the incoming flurry of heals and does that number merit using Blood Draining over other enchants?


Yes, but how often do you go from above 35% straight to dead? For me it's not terribly often. I would say it is quite often where I go below 35%, then get a heal, not a ton to fill me up all the way in less than a second, but I get something to get me back up a bit to take the next hit. So I personally have no complaint on having an extra couple hundred to a couple thousand health to go along with that to help improve my chances of surviving the next hit. I would say that being helpful in a situation like this happens more often than 3% of the time which is what I would get from the parry.
#64 - April 8, 2009, 8:12 p.m.
Blizzard Post
Q u o t e:


I plan on raiding with 45k health or better in Ulduar due to the nature of the bosses in there and how hard they can swing. If I'm at 35%, then I'm a bit under 16k and there are definitely more than a few bosses that can take that ALL out in one single swing.

Naxxramas and Malygos and Sartharion are completely different stories and I fully agree with you on that. Blood Draining would actually be pretty nice for Sartharion MT since I do drop down repeatedly and on the 10man version, I have a SINGLE healer that has to still dodge fissures and waves and deal with adds while keeping me alive. It would help, but only because the damage is light enough for me to live through taking another melee swing at the 30-40% health range. Bosses in Ulduar hit REALLY hard as I'm sure you know. 16k and up hits are not uncommon.

That's why I said earlier the enchant seems very niche and not for progression tanking on difficult content.


And for this reason I can see myself using it more on the progression side. If I am less than 35% and get no heals and get wrecked, that isn't entirely my fault, the 2000 blood draining won't help me and there is a 97%(ish) likelihood that blade ward wouldn't either so I will stare at my healers, heh.

If I go below 35% on a regular basis the extra health that keeps popping is basically like extra health which I push to gather as much as possible of.