#0 - April 8, 2009, 2:10 p.m.
Also can anyone suggest a better enchant?
I also have the +18 armor kit to gloves over armsman. Thoughts?
Q u o t e:
Blade Ward I'll give ya, it looks really strong for the other three tanks but Blood Draining feels FAR too PvP-ish to be really a quality enchant for a Bear (or any tank.)
Possibly it would be useful as a pittance heal for fights like Mimiron or Steelbreaker Last fights where you KNOW no matter what that you'll drop in health really low but even then, you have to have the charges up and its a small heal comparatively. Furthermore, when you get to more trivial content or the hard stuff goes on farm, the usefulness of the enchant drastically drops off. If my healers aren't allowing me to dip any longer, well the enchant is pretty much wasted and I'd be better off with Mongoose.
I know you mentioned the Commendation of Kael'thas as one of your favorite trinkets, as it was with me as well. The thing is though that trinket had a HAMG NEAR DEATH proc as well, but it was boosted avoidance AND it had a passive bonus as well for those times you didn't need it. So it proved to be an excellent trinket for the Stamina resource it gave all the time and the automatic SAVE ME function for those hard fights (mine went off like crazy in SWP)
Blood Draining just doesn't seem like a solid enchant for any tank other than some odd niche cases and more so for PvP and weird "I wanna solo BWL" type endeavors. If it had a passive amount of Stamina or something on it, it would be a stronger choice with a solid proc, but as it stands now, I don't think I'll be wasting my time with it.
Q u o t e:
The problem of course, is that the 2k health has to save you or else it's pretty much done nothing. The situations where it would are pretty rare.
Q u o t e:
If 20 less stamina meant a 3% higher chance of not taking that hit?
Q u o t e:
The difference is that the 20 stamina is working all the time. The 2K heal is only (a) if you get a full stack and (b) you're below 35%.
Also, consider that 35% is most definitely 1-shot range for any serious boss-fight. The real question is how often does the 5% boost (assuming 40K tank health and 2K heal) that takes the tank to 40% help survive before the incoming flurry of heals and does that number merit using Blood Draining over other enchants?
Q u o t e:
I plan on raiding with 45k health or better in Ulduar due to the nature of the bosses in there and how hard they can swing. If I'm at 35%, then I'm a bit under 16k and there are definitely more than a few bosses that can take that ALL out in one single swing.
Naxxramas and Malygos and Sartharion are completely different stories and I fully agree with you on that. Blood Draining would actually be pretty nice for Sartharion MT since I do drop down repeatedly and on the 10man version, I have a SINGLE healer that has to still dodge fissures and waves and deal with adds while keeping me alive. It would help, but only because the damage is light enough for me to live through taking another melee swing at the 30-40% health range. Bosses in Ulduar hit REALLY hard as I'm sure you know. 16k and up hits are not uncommon.
That's why I said earlier the enchant seems very niche and not for progression tanking on difficult content.