Feral Tanking Concerns in 3.1

#0 - April 1, 2009, 10:30 p.m.
Blizzard Post
"I had some talks about a new tanking glyph for druids, which would be something like "Glyph of Barkskin - Increases the amount of damage reduction from 20% to 50% and increases the cooldown from 1 to 3 minutes", so I wanted to wait until the next build with posting this. They did include a new tanking glyph but its a travesty that does not compensate for the issues we face in Ulduar. Its clear to me what they tried to do, when I talked to a developer I complained about our timers being way too weak so they gave us a stronger cooldown, but the 10% hp extra on Survival Instincts does NOT do anything about the real problem.

After HotW went to 10% (down from 20%) we basically lost our HP advantage. I'm maybe 1-1.5k hp above Kungen and I do A LOT less threat in that gear. Actually so much less that DPS tend to catch up with me. DK's do excellent treat as well, even if fully stamina socketed/enchanted, druids do not. However, the concern here isnt that we need to socket/gem stamina to keep our only advantage over other tanks (and in return we lose _A LOT_ of TPS), its the fact that Warriors and DK's have better timers than us. There are critical times where you take a high amount of damage and its not very often. The 2 best examples I can give are Mimiron p1 and Auryia (or however you spell it), where druids get annihilated compared to Warriors/DK's.

20% from Barkskin vs 60% from shield wall, or 20% from bone armor AND 50% from icebound fortitude is just WAY too weak. I couldn't tank those 2 encounters because I instagibbed more or less. That combined with my lousy threat when you have to push dps is really, really frustrating.

Feral tanks take more damage than warriors and death knights per hit (we have less armor than both classes now), we avoid less than both classes, we have worse timers than both classes and we do significantly less TPS than both classes. All for what? Having around 1500 hp more than them? The only raiding I expect to see in Ulduar is going to be as DPS, which you're also severely nerfing in spite of druids not having ANY scalability what-so-ever so you know as well as the rest of us that classes would catch up with only a few upgrades.

Bottom line is, I think you're going down a very slippery slope with feral tanks right now. I used to main tank General Vezax and it was tolerable, but we switched to a DK last time we were there and instead of 2 healers for me, we did it with just 1 for the DK. "

-Post by Tun, 80 Druid Tank from Ensidia- Magtheridon EU (Original Link: http://forums.wow-europe.com/thread.html?topicId=8523002582&sid=1)

Just showing that even bear tanks from the top guilds around the world, with plenty of PTR experience, have high concerns about 3.1.
#12 - April 4, 2009, 1:57 a.m.
Blizzard Post
Bears used to have the highest armor and highest health which is no longer the case (obviously), but we added the shield ability and improve their cooldowns to try and bring them more in-line with other classes. We are keeping an eye on them and will make improvements if they turn out to be a clearly inferior tank.