#0 - March 29, 2009, 12:43 a.m.
Preface: I understand if you don’t care about Fire in PvP. I understand if you feel that several other classes/specs have it harder than Fire Mages and require more urgent and immediate attention. I get all that, and on some level I even agree with you, but that is not what we are discussing here. So if you don’t want to discuss Fire Mage PvP, this is not the thread for you.
Furthermore, I make no claims on originating all of these ideas, and I have no illusions that these proposed changes will solve every problem with the tree, so thanks, but no need to tell me so.
Personal History
I’ve been playing WoW since the early days of classic. I remember before there were any battlegrounds, when the best PvP had to offer was duels outside IF and the TM/SS zerg and counter-zerg. Before there was Honor points and LONG before there was Arena.
I was never amazing, but for a while I was pretty damn good. Was in the best PvP guild on my server in classic and had arena teams in the low 2000’s for every bracket in BC. I made PvP videos, 4 of them, that were highly praised at the time. In my final video before I quit in BC I sought out and fought literally every single good PvPer on the server for arranged 1v1’s, and had a winning record vs. all of them save a SL/SL lock and a Resto Shammy. SL/SL Lock, SS Rogue, Disc Priest, I could win vs talented players using all of the above.Say what you will about PvE servers, but several of my opponents/teammates in that video have gone on to become semi-professional gamers (BMFC, they even upset Pandemic last year http://gameroom.mlgpro.com/view/ksGz2Zmgp5s.html?video_page=3). I’ve also raided everything except BT and Sunwell.
On a non-WoW related note, I got my BA from Emory University in 2006 with a double major in Psychology and Theater. I am also an award winning dramaturge and, consequently, am proficient in the analysis of themes, motifs, and other substantive issues in dramatic texts.
Problems:
Too much RNG (core problem)
To help illustrate this point, I made a count of every talent in the Fire tree that concerns some aspect of RNG. This includes crit talents, but does not include +% damage talents, as those are a set number. I then compared that number to every other talent tree in the game, just for reference.
Now, the normal disclaimers apply. Yes comparing the number of RNG talents in each tree is not telling the complete story, and yes you can’t compare the trees in a side by side manner like this and expect them all to have exactly the same amount of RNG, and yes, RNG is an integral part of the game and won’t ever (and moreover shouldn’t ever) completely go away. I am merely using these figures to prove a point and create a launching point for discussion.
• Tree RNG Talents Total Talents % RNG
• Fire: 39 70 56%
• Arc: 27 81 33%
• Frost: 29 74 39%
• Ele 20 73 27%
• Enh 21 81 26%
• Resto 14 76 18%
• Dest 28 75 37%
• Aff 22 70 31%
• Dem 25 71 35%
• Shad 11 67 16%
• Holy 19 79 24%
• Disc 17 74 23%
• Bal 33 75 44%
• Fer 22 78 28%
• Resto 22 80 28%
• Blood 32 72 44%
• Frost 18 76 24%
• UH 19 77 25%
• Beast 28 74 38%
• Marks 32 75 43%
• Surv 34 78 44%
• Ret 39 66 59%
• Prot 21 71 30%
• Holy 23 74 31%
• Ass 32 74 43%
• Com 28 79 35%
• Sub 20 71 28%
• Arms 37 80 46%
• Fury 32 80 40%
• Prot 25 67 37%
As you can see, the Pally Retribution tree is the only tree that has more RNG than the Fire tree. Even trees famous for their RNG nature, such as the Warrior Arms tree, fall a full 6 points and 10% below Fire in terms of sheer amount of RNG. It is also worth noting that while, yes, much of the RNG in the fire tree is centered around Crit, it also encompasses unique abilities that are the cornerstone of Fire’s Offense and Defense, things such as Blazing Speed, Impact, and Hot Streak.
The side effect of having the tree this saturated with randomness leads to the following problems:
