#533 - March 29, 2009, 8:17 p.m.
Q u o t e:
Ghostcrawler, I found this statement of yours to be quite strange, especially considering the context of huge burst damage we find ourselves in and how much of a problem that has been for the PvPing community. I mean, you don't hear too many people complaining that "omg, DoTS are doing too much damage!." They are consistent, predictable spells that can easily be healed through and even removed! There are several counters to these "strong" DoTS, and one of them is...
For one, we don't balance around community concerns. We balance what we think needs to be balanced and include community feedback as part of that discussion.
Second, there are a jillion threads on the fear nerf right now, and many of them have replies from other players essentially saying "Good, I'm glad it's nerfed because suffering dots while feared was really debilitating." So I would disagree a little bit that it wasn't a community concern.
Q u o t e:
Resilience. The stat the developers always use in the "wait and see" argument reduces the amount of damage DoTS produce. This, along with the fact that DoT coefficients have been nerfed repeatedly over the past few years, has weakened DoTS a good deal -- over 10% of their damage with 700-800 resilience if my math is right. That is quite significant, considering the way DoTS do damage and how easily they are countered (as I described before).
What we would find more convincing are numbers showing that dots are not a major contribution of warlock or priest damage in an Arena.
Q u o t e:
Seriously does anyone on your dev team even play a warlock competitively in arenas?
= the kind of thing that will get you banned. It is irrelevant and impossible to prove. This is just QQ.
Q u o t e:
stunlock takes a very minimal amount of skill, if it requires anything thats of significance its timing, thats all, my combat sword rogue never had a problem pulling it off, and with improved kick i could 'stunlock' a caster even further then i could some melee (melee usually survived it, clothies never had much of a chance)
Do you think rogues are dominating Arenas or are you just trying to argue that we shouldn't nerf fear?