Please clarify for the Warlocks

#0 - March 28, 2009, 6:42 p.m.
Blizzard Post
Let them hear it from you. Tell them exactly why Fear was nerfed. Please inform them that it is not meant to be part of a CC chain 20-30 seconds long with damage being spammed into them.

Tell them that Fear - Fear - Fear - Strangulate - HoJ - Gnaw - Fel hunter Silence is NOT balanced in arena.

Inform them of the difference between stuns for classes that require melee range and CC for ranged classes.

Please, so we can just end this nonsensical posting.
#37 - March 28, 2009, 8:31 p.m.
Blizzard Post
We don't like how much damage dots can do while a target is feared. It prevents us from being able to balance fear as needed as a defensive ability and it keeps us from being able to adjust locks or priests in other ways. We're trying to move PvP more into a place where you do X and someone counters with Y, and the "dot and fear" strategy just seemed too simple yet effective. Honestly, if the classes with fears didn't also have strong dots, it probably would not have been as much of a problem.

We don't think stuns needs a major change at this time. We dropped rogue PvP effectiveness in other ways, as I am sure they will be more than happy to explain to you. If we decide to make stuns break on damage right away then we would need to coordinate that with changes to rogue survivability. They are a melee class balanced around not taking much melee damage (because the target can't fight back). Locks and priests are by and large ranged classes.
#533 - March 29, 2009, 8:17 p.m.
Blizzard Post
Q u o t e:
Ghostcrawler, I found this statement of yours to be quite strange, especially considering the context of huge burst damage we find ourselves in and how much of a problem that has been for the PvPing community. I mean, you don't hear too many people complaining that "omg, DoTS are doing too much damage!." They are consistent, predictable spells that can easily be healed through and even removed! There are several counters to these "strong" DoTS, and one of them is...


For one, we don't balance around community concerns. We balance what we think needs to be balanced and include community feedback as part of that discussion.

Second, there are a jillion threads on the fear nerf right now, and many of them have replies from other players essentially saying "Good, I'm glad it's nerfed because suffering dots while feared was really debilitating." So I would disagree a little bit that it wasn't a community concern.

Q u o t e:
Resilience. The stat the developers always use in the "wait and see" argument reduces the amount of damage DoTS produce. This, along with the fact that DoT coefficients have been nerfed repeatedly over the past few years, has weakened DoTS a good deal -- over 10% of their damage with 700-800 resilience if my math is right. That is quite significant, considering the way DoTS do damage and how easily they are countered (as I described before).


What we would find more convincing are numbers showing that dots are not a major contribution of warlock or priest damage in an Arena.

Q u o t e:
Seriously does anyone on your dev team even play a warlock competitively in arenas?


= the kind of thing that will get you banned. It is irrelevant and impossible to prove. This is just QQ.

Q u o t e:
stunlock takes a very minimal amount of skill, if it requires anything thats of significance its timing, thats all, my combat sword rogue never had a problem pulling it off, and with improved kick i could 'stunlock' a caster even further then i could some melee (melee usually survived it, clothies never had much of a chance)


Do you think rogues are dominating Arenas or are you just trying to argue that we shouldn't nerf fear?