#0 - March 28, 2009, 1:34 a.m.
What 3.1 is doing so far is making savage roar and rip stronger to boost our damage, but what does this do for PvP? Both savage roar and rip are finishing moves, that means we need to spend all our combo points to keep both up, leaving nothing for maim. To generate combo points effectively we need to be in melee range, we need to be behind our target, we need to have a bleed up, and we need to have mangle up. That is a lot of requirements for damage output, especially in PvP where CC is being thrown around all over the place.
But what about mangle spam? Well with the primal gore talent needing 5 points into rend & tear, there is no way to make a decent mangle build, it essentially forces us into a shred build.
How to fix it? We need to be able to drop savage roar from our PvP rotation and not lose a huge amount of damage. Nerf savage roar, buff primal gore back to including rake. Removing rend and tear as a requirement for primal gore would also allow a decent mangle build which would remove the headache of all the requirements for shred.
