#0 - March 31, 2009, 6:10 p.m.
I will fully admit that fury needed to be retuned. I don't think we were OP, I think we scaled improperly once we had BiS gear sets loaded with leather and insane stats wielding BoH's. You didn't see poorly geared fury warriors posting 6k on Patchwerk. So this isn't a QQ post saying how we shouldn't be nerfed, or how we deserve to be as good as pure dps, or any other nonsense. I'm just concerned about playing a class that has fundamental design flaws that cause for massive restructuring every major patch.
So just a few philosophical questions:
1.) Are you happy with warriors scaling up and down with gear at a much higher rate than most other classes? What would you do differently if you could redo 3.0?
2.) Do you plan on balancing fury around Best in Slot geared warriors or more average geared warriors in Ulduar? How will this impact fury warriors in 10-man groups where their gear will always be lower quality than 25-man geared warriors?
3.) Will the devs ever consider scrapping TG entirely to revamp the fury tree and create a more balanced spec that won't be plagued by constant and drastic rebalancing due to scaling?
This is important. Balancing around BiS means that we will be very sub-par until we get all our upgrades, and only then can we compete. If you balance around the low-end (which seemed to be the case in 3.0) then we become way too powerful in our BiS. I'd like to think there is a good middle ground that will enable us to start off slow, ramp up to competitive, and still end up powerful when in BiS.
Without a major redesign of fury you will never get us away from the scaling problem. Are you ok with us being powerful once we've gotten all of our best gear? Or do we need to suffer through mediocrity until then just to become marginally competitive?
