Fear nerf, balanced around 1v1?

#0 - March 29, 2009, 5:44 p.m.
Blizzard Post
Q u o t e:
We don't like how much damage dots can do while a target is feared. It prevents us from being able to balance fear as needed as a defensive ability and it keeps us from being able to adjust locks or priests in other ways. We're trying to move PvP more into a place where you do X and someone counters with Y, and the "dot and fear" strategy just seemed too simple yet effective. Honestly, if the classes with fears didn't also have strong dots, it probably would not have been as much of a problem.


Seems like it was assumed this lock was fearing and doting this person, who had no trinkets, no ways to break fear and yes, no partner to heal.

Yes it is very similar to a lock being stunlocked and complaining when everyone says 'its class mechanics' 'l2play' 'tricket KS' 'where is your healer?' '1v1 matters' etc. etc.

Why do these arguments not apply?

Locks Fear was nerfed around the fact that we can do dmg while a target was feared, hey guess what, that is the the only way we can do dmg without eating our opponents burst.
#13 - March 29, 2009, 7:13 p.m.
Blizzard Post
Q u o t e:

I really don't understand the design process of this game.

I think its "spin the bottle"

No the fear nerf was blizcode for GTFO our Arena's


Blizzard doesn't know what they want to do with Affliction.


These kinds of comments do not contribute to an intelligent discussion and are the kind of thing that will get you banned.

If you have concerns, please feel free to post them. If you have said all you can say on the topic, then stop posting.

If you want to high-five each other about how you are picked on and how Blizzard doesn't understand your class, please find somewhere to do it besides our official forums.