#0 - March 29, 2009, 5:44 p.m.
Q u o t e:
We don't like how much damage dots can do while a target is feared. It prevents us from being able to balance fear as needed as a defensive ability and it keeps us from being able to adjust locks or priests in other ways. We're trying to move PvP more into a place where you do X and someone counters with Y, and the "dot and fear" strategy just seemed too simple yet effective. Honestly, if the classes with fears didn't also have strong dots, it probably would not have been as much of a problem.
Seems like it was assumed this lock was fearing and doting this person, who had no trinkets, no ways to break fear and yes, no partner to heal.
Yes it is very similar to a lock being stunlocked and complaining when everyone says 'its class mechanics' 'l2play' 'tricket KS' 'where is your healer?' '1v1 matters' etc. etc.
Why do these arguments not apply?
Locks Fear was nerfed around the fact that we can do dmg while a target was feared, hey guess what, that is the the only way we can do dmg without eating our opponents burst.