#179 - March 30, 2009, 9:28 p.m.
Q u o t e:
I need to say though that the BIGGEST CONCERN I have with these nerfs, is that when/if we actually start to perform badly, we won't ever see any recovery from that. Given GC's responses, it seems as though the developers are going to shrug it off as "well, nobody ever plays feral druids, so that's why they aren't doing well, so they don't need any adjustments."
No, that would be a terrible reason for us not to fix a problem. I was more arguing from the other extreme, that we don’t try and “solve” popularity differences by just adding more and more damage until everyone plays that class or spec.
To be clear, we used to be happy with cats doing relatively low dps and bears being inferior tanks, and low Feral PvP representation was acceptable since druids had a very potent PvP spec as an alternative. Our design has evolved for LK, and we want cats to be doing similar dps to say warriors, paladins and shamans, bears to be able to MT, and for Feral to be viable as a PvP spec.
Q u o t e:
It's sad all these hybrids wanna do pure damage.
Let’s not drag another thread into whether you support the our goal for pure vs. hybrid dps. There have been plenty of threads on that already.
Q u o t e:
What about the nerf to Primal Tenacity? Is this some kind of shortsighted tanking nerf against bosses with stun mechanics in the encounter?
No it was strictly for PvP. Short of cases like Maexxna, we’re not convinced it's a huge tanking issue and we definitely don’t want to try and carve out some kind of ill-conceived niche for druids as the best tanks while stunned.
We just weren't happy with the way that talent worked. Relative power in Arenas is something we take into account, but it is not the only thing we take into account.
Q u o t e:
less than two weeks ago you said feral druids on live were not doing enough dps then you nerf them what kind of sense does that make.
Feral druids in 3.1 will still do more damage than on Live, even with these nerfs.
Q u o t e:
Attacking him won't get the response we need. I only hope GC reads the thread by the feral gladiator.
I did. I read all of these threads. As I said, I don’t (and can’t) respond to all of them. That then leads the debate about whether or not I respond to “the right ones.” Since that is subjective, I am not particularly interested in that debate. :)
Did you notice all of the “Why you are here, can I ask you about an unrelated issue (or class) posts?” Sometimes the best thing to do for good discussions is not to put a blue comment in there.
Q u o t e:
Looks like the same ugly problem we had in BC WRT extremely poor scaling is going to come back and bite us in our furry butts.
Let me say a couple of words about scaling. I’m not trying to single you out here, but we have definitely noticed an uptick in player responses of “With this nerf, we won’t scale.”
Here is what scaling means specifically to us: Players improve with gear. Once you hit max level, that is pretty much the only way you are improving because you don’t gain any more ranks of your abilities. If another class or spec scales better with gear, then the risk is that at some gear level, you will start to fall behind. The specific point at which you fall behind is very important. If it only happens at 20,000 AP or 20,000 spell power, then it is a non-issue until the next expansion, at which point we can give you new ranks of abilities. So to convince us that scaling is a problem, you need to be specific about when that is going to occur. Is it going to occur in Ulduar? Big problem. Is it going to occur in Icecrown? Less of a problem. Is it going to occur at some magic number far in the future? Really not a concern, because so much is going to change between now and then.
(I used PvE examples, but the same thing is true of later PvP seasons. The PvP gear however is easy to predict because the formula is very regimented, while the PvE gear can change its stat splits, etc.)
Some of the Feral changes in 3.1 were to handle scaling problems, some which would have made druids too good or not good enough. Savage Roar made AP trump all. The armor changes were made in part because bears we were worried bears were going to hit the armor cap (esp. with procs up, etc.) It is something we keep an eye on definitely. However, I also think “we won’t scale” tends to get a little over-emphasized in some of these threads.