#0 - March 28, 2009, 2:31 a.m.
Q u o t e:
Where we did err was that some of the 10-player content proved more difficult than the 25-player content, which was not the intent. That sets a weird mindset in the community that 25-player runs are pugs, and 10-player runs aren't worth it.
Ulduar will be more challenging, and we think the 10 vs. 25 difficulty will be tighter. With some of the hard modes, I fully expect to be on these forums in a couple of months dealing with lots of "Has Blizz lost their minds?" posts. :)
Consequently, some players still start looking at Arenas again as an alternative or even superior way to improve their gear. That coupled with higher resilience numbers, better understanding and tuning of the new rating system, and better class balance overall should lead to a stronger next season.
Right wrong or indifferent, I would like some clarification on what GC means. I infer the following from this comment and feel free to add, defend or agree:
Q1. 10 Man content is there to allow small guilds and casuals a way to see content. Blizzard realizes that having raid content that is so hard many people cannot see it negates raiding purpose. As such we have created 10 man content, a gimped version of the real 25 man raid.
Q2. Naxx 25 was puggable, this was not the intent. We do not want 25 man to be a bunch of randoms getting together to clear our content. Naxx 25 was that way, Ulduar 25 will not be pug friendly.
Q3. Since Ulduar will create a gap in raiding guilds and it seems Arena is dying, we have created greater rewards for arena as 1. and avenue to get better gear and 2. make people play arena.
Q4. If the 25 man raids are not Pugs and they should be cleared by 25 man guilds, does this mean that the 10 man raid content is just "dumbed down content" for these guilds and should be skipped?
You, GC, have placed a Shiv in this game by classing players in a certain way. Arenas are broken because the gear was so easy to attain in Naxx. Not our fault, you made the content easy and arena items harder to attain. The class balance aside, Arena is just not fun. In TBC I PvPd my butt off. In WOTLK it is not worth it. You are systematically nerf batting content, skills and such then telling us Ulduar 25 is the RAID content and ulduar 10 is the content for "softer guilds/players"
Please...Clarify.
I need to know what to expect and plan for. Do we need valor badges? Ulduar 10 drops valor badges? So do 10 man guilds just pug naxx 25 for badges to get the items? then skip U10 because as you stated it is dumbed down casual content?