Vanilla wow was far more balanced

#0 - March 31, 2009, 9:20 p.m.
Blizzard Post
Vanilla wow, was, by far much better, was balanced, took more skill and was enjoyed by a greater range of players.

In Vanilla Wow leveling was more fun. the quest followed a good story and most of the best things from even Wow lore were included in the original quests, such as in Strath, etc.

When leveling, the quest rewards were sometimes good blues and you could use them for a while

When raiding, raids were truly epic, with 40 people fighting a boss not this 10 man crap which requires no skill. When you finally did kill a boss, it felt Epic and the rewards were few, but any enhance to your gear was a major one.

PvP classes were balanced. Warlocks could dot from a distance, while mages held the pass in AV. Each class did what it was designed to do. The pvp took a lot more skill; im sure you all know of the rogue who killed Grand marshals with 1.2 dps daggers naked.

The combat took skill. Just look at Swifty and Maydie, the two grand marshals who single handidly took down 5 players in battlegrounds. However even the undergeared made a difference, as hunters could kite a epiced out warrior and mages could blink away with out getting one shotted.

all this put together made wow appeal to a greater range of players, and you could do both pvp pve or both, you werent pigeonholed into doing one or the other without hoped of pvp in pve gear as we have it now.
#27 - March 31, 2009, 9:58 p.m.
Blizzard Post
As someone who's been reading these forums as a Blizzard employee since the launch of the original World of Warcraft, I'd have to say there was no support for your argument back then. This thread reads on par with the "WoW is in decline" threads. So long as the game remains alive and players continue posting on these forums, threads like this will exist.

This isn't to say WoW isn't any more or less balanced than it used to be, but one certainly couldn't easily make an argument one way or the other if one were to read these boards nearly every day for the last four years.

We have some work to do in the balancing department. Typically the first major content patches after the release of an expansion are quite large, as they provide us an opportunity to fine tune things after the masses have reached the end game and really taken their class abilities and items to the limits. I think you'll see some promising results when patch 3.1 hits the live realms.

To add to this, our development staff does not exist in a vacuum. They're aware of balancing concerns, as expressed by players as well as through their own experiences. They're listening and they're constantly making and testing adjustments to provide something for everyone in patch 3.1. That's in addition to all of the new content coming, including but not limited to:

  • Several new user interface improvements
  • Dual talent specialization feature
  • Equipment Manager
  • The initial stages of the Argent Tournament, including new dailies, rewards, ways of building reputation with capitol cities, tabards, pets, faction shirts and mounts, etc.
  • Ulduar, an expansive 10/25 player raid dungeon with various hard modes for select bosses, challenging players who want the opportunity to earn extra rewards
  • Many new achievements
  • Many improvements to various professions

The list grows by the day. We're always going to be looking forward when it comes to improving this game and keeping it fun. Sure, we can learn from the past. That said, we also understand that one's ability to objectively assess past experiences in a game they've been playing while watching evolve for years now diminishes over time.

Edit: Fixed a grammatical error.
#47 - March 31, 2009, 10:32 p.m.
Blizzard Post
Q u o t e:


I love this phrase and I'd never know its meaning if I hadn't read these forums.

lawl

We all wanted to be astronauts before deciding to work on video games. :p
#77 - March 31, 2009, 11:02 p.m.
Blizzard Post
Q u o t e:


Given that a vast number of players have rerolled death-knights with the launch of wow, wouldn't it be fair to assume that an equal percentage of the development staff has as well? Many of the changes, specifically to the priest class, leave us to assume there is MAYBE one developer that plays a priest and considers it their main character and the rest don't have a clue.

You know, I couldn't honestly tell you what classes each and every developer plays. Most of them have multiple classes at level 80, and, frankly, there are a lot of developers on the WoW team. I will say though, that when a player ever draws the initial assumption that one class is less favored than another based on the play experiences of the developers, the argument being made is unavoidably diminished. It requires an additional assumption that we lack understanding of certain classes, or outright favor specific classes to the detriment of our own game.

Q u o t e:
Like Engineering?

Yea, there are some changes to engineering I personally find appealing. I didn't say we're providing everything engineers have ever wanted, but there are positive changes for this profession nonetheless.
#104 - March 31, 2009, 11:39 p.m.
Blizzard Post
Q u o t e:


How can you possibly even say engineering is in an ok state? That's impossible. Do you even have an engineer? And If you do I bet it's not your main... why would it be? It's so bad...

Yes, my main is an engineer. If you'd like to take your time to fully formulate assumptions about how bad of a player I am, I'll wait. :)