Seriously Blizzard?

#0 - March 27, 2009, 8:25 p.m.
Blizzard Post
So I enjoy playing my rogue quite a bit but I wonder why I see these huge game changing additions to other classes and we get something rediculous.....


Example todays PTR patch notes

Druids

New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.

Rogues

Deadly Throw: Missile speed increased.


Seriously what is this? How many rogues were you talking to who were like... if My deadly throw was just a little bit faster I might have killed X boss or Y player.... I would imagine not many and the issue that seem to plague rogues have more or less gotten no attention. So far the only buff to combat is a 10% haste increase... that requires us to be single weapons spec (no more swords/fist builds).

What I am wondering reading these notes is why we have to get 4 peices of new content gear to do something that a hybrid class can do with a talent point?

and

Is this intentional? Do you want rogues to die off as a class? I remember when Druids were the least played class and rogues were all over the place you couldn't walk through orgimmar without running into 3-4 of them... now rogues are the least played class... and the rock to our paper in PVP is warlocks... the 2nd least played class.

<<<< bracing for the 1 WWS showing rogues on top and the people with less then a 60 IQ saying one of the following "STFU, L2P, Rogues are fine, but you have stealth!, or Pick on me because my Calamity hasn't dropped yet and I have a high hit rating>>>
#10 - March 27, 2009, 10:56 p.m.
Blizzard Post
Q u o t e:
Seriously what is this? How many rogues were you talking to who were like... if My deadly throw was just a little bit faster I might have killed X boss or Y player.... I would imagine not many and the issue that seem to plague rogues have more or less gotten no attention. So far the only buff to combat is a 10% haste increase... that requires us to be single weapons spec (no more swords/fist builds).


Your impression of the process seems to be that we let the community decide how we should design the game. I try to correct those misperceptions when I can.

We greatly appreciate player feedback. I cannot stress that enough. We use that feedback to make informed decisions. Our process is not to consult or seek approval from the players on all of the changes we make. To be succesful in this business you have to listen to your players. But you also have to have a strong vision for the game and not let feedback steer the game in a direction you don't want it to go.

We are going to make some changes because we think they are the right ones, even if you didn't order them up. We are not going to make some changes that you are absolutely certain need to be made. And, hopefully, we will also make some changes that you are excited about it.
#116 - March 28, 2009, 4:10 a.m.
Blizzard Post
Sorry. Bad thread never got any better.

Post about your classes not about how neglected you feel. If you have already said everything you can say on the subject, then stop posting.