Hunger for Blood in PVP: Now you've done it!

#0 - March 28, 2009, 10:13 p.m.
Blizzard Post
Just wanted to points out to GC that Rogues have started switching to Hunger for Blood in PVP.

http://www.arenajunkies.com/showthread.php?t=72361&page=1


Some of the best Rogues in the world have started going HfB for the 15% damage increase. This is even when it lasts for only 30 seconds and requires 3 stacks. Of course, they aren't able to get Preparation now. It doesn't seem like we will need it with this spec seeing as people in this thread having reported gaining up to 200 points in the 2300+ bracket.

I think you still have a little bit of work ahead of you if you are trying to make HfB terrible for PVP. Come patch, it will be one stack, last one minute, cost less energy, and increase your damage by 18% glyphed.

I suggest:

Q u o t e:


• Buff Hemorrhage to 125% weapon damage like it used to be
• Fix Backstab by buffing damage/positiion requirement in addition to adding it to Waylay
• Let Shadowstep remove roots like it used to.


These are QUICK fixes to the Subtlety tree and they don't even affect PVE!!

If you guys hadn't nerfed Mutilate to hell (900 crits on a Priest, gg) most people prolly wouldn't have even tried or cared about HfB in the Arena, but now everyone knows you can do a crapload of damage without needing to reset your cooldowns via Preparation....

Anyways, I hope you guys are still testing Rogue PVP.... it really does kind of suck.
#68 - March 29, 2009, 7:28 p.m.
Blizzard Post
I'm not sure we will see many rogues go HfB for PvP for anything other than a gimmick.

However, it is interesting in light of all the posts that claimed rogues would never give up Prep etc. in order to go that deep in Assassination for PvP.
#85 - March 29, 2009, 7:55 p.m.
Blizzard Post
Q u o t e:
Honestly GC, there is a 54 page thread of nothing but rogues agreeing about how broken our class really, how we are resorting to using talents like HfB just to stay above 2k, you don't even read the thread or take the amazing advice we provide you and you just post in this thread saying HfB for pvp is just a gimmick? Honestly get real.


I read every thread. I don't respond to them all.

I'm saying we're not convinced HfB PvP is the wave of the future. But we'll see.

I was pointing out that all of the threads that were 100% certain HfB could be gratutiously overpowerd and still never used in PvP might not be 100% certain any longer, and that you might want to be a little more careful whenever you offer 100% certainty on any talent tree topic. :)
#214 - March 30, 2009, 5:02 p.m.
Blizzard Post
So, there seems to be this perception that we are going to nerf HfB because a few players are trying to use it for PvP (and apparently mostly for 1v1 duels against targets who don't run around much).

I am going to assume this is one of those deals where some of you are reading the blue quotes out of context or not reading the entire thread. Therefore, at the risk of derailing this thread, I will sum up the Hunger for Blood story one more time.

1) We like where Assassination rogues are in PvP. You can have excellent crowd control, and decent burst, survivability and mobility. We think adding more damage on top of this would be too good, which is why we nerfed Mutilate in the first place.

2) However, that same basic build doesn't do enough sustained damage in PvE.

3) Our solution was to make 51 Assassination a large increase in damage for PvE. To confine it to PvE, we made it require a bleed effect, and we stuck it to the bottom of the tree where it is out of reach of the traditional PvP Mutilate / Prep spec. You can have your damage (presumably for raiding) or you can have your utility (presumably for Arenas) but you can't have both.

4) If we were trying to get the Assassination tree enshrined in the Game Design Hall of Fame, would this be our approach? No. Ideally, talents are not so skewed towards PvE or PvP. Ideally a single talent point wouldn't account for so much dps. Ideally there might be a strong PvP spec that uses the 51 point talent. Can we design an Assassination tree that does that? Yes, but it would involve moving around a lot of other talents. Since we think rogues are where we want them in PvP and where we want them in PvE, we think the risk of hacking apart the talent trees for 3.1 in order to create a single Assassination build that is good in PvE and PvP isn't worth the reward. It might be something we look at in the future though.

5) This is where I note that we had plenty of posts that said we could inflate the 51 point talent to a ludicrous level without the bleed requirement and no PvP rogue would EVER, EVER take it. Even then, we maintained there is a number at which we would see rogues start to abandon their utility for more damage. (I don't honestly know if that is happening now though.)

6) Some rogues are, understandably, not happy with this design. They want their PvE damage to not be so dependent on that one talent. They want HfB to be good in PvP. We understand why they feel that way, even if it isn't in the cards for 3.1. I suspect, as one player above posted, some are trying to use HfB in PvP out of spite. At this stage we don't think we'll see most Arena rogues go 51 Assassination. But you know what? If they want to give it a shot, go for it. We don't think it will be overpowered given what they have to sacrifice.

7) Long-term, we'll have to see how it goes in the Arena this season. As I have offered before, rogues were originally designed to be the guys who surprise an enemy and beat them down before anyone knows what happens. That is certainly iconic for the rogue class in RPGs and other media. But it also just isn't much fun for the victim. We have been moving away the stealth -> stunlock -> 100% to 0% in a few GCDs phenomenon (which to be fair, is pretty wildly exaggerated in the first place). We have chilled out the CC and the burst. At this point we don't think we can chill it out much more without giving rogues more staying power to just sit in combat and melee (which we don't think they have a ton of right now). We can imagine a PvP rogue that stuns less and stands and fights more, but again that's a big change, and it's not in the cards for 3.1. If you think that kind of direction is interesting or terrible, we would love to get your feedback (though probably not in this specific thread).
#228 - March 30, 2009, 5:53 p.m.
Blizzard Post
Q u o t e:
Considering that you understand the sacrifice of mobility/utility to get this extra damage, do you still find the bleed requirement justified? I feel it is a contrived prerequisite made only to make the talent inconvenient, despite the prevalence of bleeds.


I'm not sure what is "contrived" about it. The talent has "blood" in the title. I think that is code for "I don't like it." :) Seriously though, that is exactly why there is a prereq -- to put a governor on Assassination PvP damage. This entire thread is about how some rogues might be taking HfB for PvP despite everything that they have to give up to get it. Making the damage boost even easier to get is only going to make it more attractive.

I forgot to copy the quote, but on the question of the Ice Lance glyph, that was an experiment and I'm not sure we're happy with the result. It is a very slippery slope from "only works on players" to having completely different rule sets for PvE and PvP, which is something we try hard to avoid. (I realize many players would be happy with that, but let's not change the topic of this thread to debate that issue.) On top of all that, the Ice Lance glyph probably won't even be used by most Frost Mages because the damage multiplier would have to be even more ridiculous than HfB's. So I'm not sure it's a model we are ready to apply everywhere.