#0 - March 21, 2009, 12:42 p.m.
now...my question is....why do hybrids have thier dps 'taxed' just for being hybrids?
according to what Blizz wants, the dps heirarchy should be...
pure dps classes
hybrids.
this seems to be the overall goal of dps balance in 3.1
but really....i think there should be much more than that factored into this. DPS is not the only thing that determines whether or not someone gets a spot in a raid. Raid utility is also a big factor.
so why is being a hybrid the only thing that warrants being 'taxed'? I'm gonna show how i think dps balance should be with a basic point system.
******PLEASE NOTE: would like to reiterate...this is not a QQ thread. so please keep any flaming remarks to yourself
imagine.....All classes and specs start completely balanced at 0, and we 'tax' their dps based on what they bring. now...i'm only going to go into general topics...these topics can be broken apart further.
hybrids: right now this seems to be the only tax, so it really doesnt need to be explained. But i will say one thing....maybe different hybrids should have a different level of tax. being ably to heal on the fly is much more useful than being about to tank on the fly. so maybe tank/dps hybrids should get -0.5 where heal/dps hybrids get -1. that being said is it reasonable that pallies and druids get a slightly bigger tax for being able to do all 3 roles?
CC abiltity: supposedly Ulduar trash will bring back strategy in trash so CC will be important(whether or not this was accomplished is yet to be seen). classes that can CC (mages, hunters, warlocks, rogues, paladins in some cases). Again...like hybrids, not all CC is equal. mages can spam sheep whereas rogues can sap once...then maybe blind, then they're done..so maybe this tax can be broken into seperate levels.
Buffs/debuffs: buffs are very important. a class with buffs will get a spot over a class without buffs no matter how hard you try to make these buffs less mandatory.
Raid Utility: Pretty similar to buffs. raid utility makes for more convenience to a raid...and something like a soulstone can bring a lot of convenience to a progression raid. (Things i would consider raid Utility..Brez, soulstone/healstones, mage tables, Hunter MD...etc.). now....this one i think should definately have a much lesser tax than some others because these are for convenience and will not necessarily make a difference in combat.
Range: Now i know i'll probably get some crap for this one, but as it is right now...many fights are just melee unfriendly and i cant think of a fight where ranged dps is at a disadvantage to melee. any fight can be done with all ranged dps...but i can think of a couple that would be much, much more difficult with all melee dps.
now lets do a couple comparisons with what blizz wants in 3.1. now...these will be done with a warrior compared to other classes because that is what i know best.
Warrior vs Mage: warriors are hybrids so they have the option to tank something in a pinch. Mages bring an Int buff (the only class that has this). Mages can CC. Mages are ranged dps. Mages bring food and water to the entire raid. do mages really deserve to have higher dps than warriors? lets say there's a 10-man raid with no mages, no warriors, and 1 spot open. if the mage is naturally one notch above the warrior in dps and he brings all that other stuff....who gets the spot? if mages were 2 or 3 notches below warriors in dps who gets the spot? now the warrior has a chance.
Warrior vs Paladin: both hybrids. both are dps and also have the ability to tank.....but pallies come with a blessing, an aura, and the ability to heal.... should fury warrior and Ret pally really be on the same level dps wise?
