#15 - March 24, 2009, 5:35 a.m.
1) We want warriors to wear plate. We balance around warriors wearing plate.
2) Because of the way certain warrior mechanics work, leather is attractive.
3) One of these mechanics is AP being overvalued compared to Strength.
4) This change was to try to shift more value back to Strength.
5) Warriors are balanced around wearing plate. When warriors wear leather and do too much damage, then they end up getting nerfed. But really this is a symptom of #3, not anything players are doing wrong.
6) If you wear plate and don't do enough damage, we'll buff you.
7) We realize this change lets Arms off the hook... for the moment.
8) We like both the logic and gameplay of classes being able to wear armor besides "theirs." It's nice if a paladin uses healing cloth that is an upgrade for them and might otherwise be sharded. It's nice if a warrior can use a rogue item if they have nothing better. But honestly, sometimes we are pretty close to just restricting classes to "their" armor and not "their" armor plus all "lesser" armors.
9) I know you might drool over stats on another character. But that's not the way we balance. If we gave you plate with Spirit and Stamina on it, we would change warrior mechanics to make those numbers useful. You may say "If I wear the gear I am supposed to wear, I'll be terrible." We say "If you wear the gear your'e supposed to wear, you'll be balanced." We made a similar change to Feral druids lately, because they stacked AP at the expense of everything else. It was too good a stat and led them to make choices based solely on what gear maximized their AP. Sound familiar?
10) If you think your damage is low, bring that up in these forums. But say "Our damage is low." Don't say "We need leather."