#167 - March 17, 2009, 12:15 a.m.
Q u o t e:
GC, in general I still want to have your babies.
You understand that the theory I lacked Y chromosomes was disproven, right? Just making sure.
Q u o t e:
I disagree. One thing I don't think many people are considering about the elimination of Blessing of Wisdom and Mana Spring stacking--for a number of the 10 man encounters I believe you will not see resto shaman in attendance because a paladin and any of the other healers, in conjunction with any dps sham (likely elemental, since most of the enhance sham buffs were given to DKs) will more easily fill the spot. Think about 10 man 3d Sarth and tell me you see a reason to bring a resto shaman as one of your two healers, over a paladin / resto druid or paladin / priest combo.
If you have one paladin, you are getting Kings or Wisdom, and probably Kings. You can add a second paladin for Wisdom, or you can get a Resto shaman and get “Wisdom” plus other nice things like Bloodlust. If you have that covered too, then maybe the last slot is up for grabs, and you can take whoever you want.
Q u o t e:
Healing is currently facerollitis right now. Anything to make it so you run out of mana again would be good. Chaincasting holy light will not necessarily oom a pally now. That's insane! Only on my resto shaman can I even begin to feel the bottom of the mana barrel looking at me, and once he went to naxx 2 times, I'm not sure its possible to OOM him anymore.
This is how we see it for those guilds who are thinking about Twilight Zone and similar achievements. We have to make sure it is possible to go OOM to make some of the Ulduar hard modes actually hard.
Q u o t e:
The thing to me was that I really did see in Wrath healers got some love and each had different feels. 3.1 seems to be the homogenization of healers.
I absolutely understand that feedback. It is of great concern to us. However we also have to balance that with the players who feel like their Holy paladin can’t heal 5-player heroics or their druid can’t repair an OT after a Patch hateful strike. If you are referring strictly to Lifebloom, the nerf there was to hit its efficiency, not scare you away from casting hots.
Q u o t e:
GC you're going too hardcore. Your comments seem to indicate this game is about hard core raiding and that is all.
Alot of the nerfs seem to affect leveling a great deal and they seem to forget about that. Not everyone has tons of time to play so they need to keep an eye on the specs people use while leveling so as not to nerf anything there. I see alot of changes in 3.1 that will gimp leveling specs and tools we use for a number of classes.
That isn’t our intent at all. Lich King’s first tier of raiding and all the heroic content is much easier than it was in Burning Crusade in order to make it more approachable for players not interested in hardcore raiding. I think there is a lot of focus on hardcore raiding because 3.1 brings a gigantic raid with it, however there is non-raid content too and not every patch will have those in the same skewed proportion.
Q u o t e:
One of the huge successes of Naxx is that casual guilds could handle it. I define a casual guild as one that doesn't kick someone out if they aren't performing very well. Guild composed of RL friends or relatives are often like this. Hardcore guilds have no hesitaton to do so, but that's very corrosive of relationships.
I'm not sure you really want casual guilds to be penalized too much. Perhaps this is all old hat to you, and the casuals remain the target for the non-hard modes. In that case, the non-hard modes will be tuned for having some fraction of the raid being functionally afk on each fight.
Totally. But players at that level should not have problems with mana, even with this change. But you will have to kick it up a notch to raid Ulduar. You won’t have to become a hardcore guild, but it will be more challenging. You will have to CC some trash for instance.
The elite should also note how many players here are worried about Ulduar shutting them out. You can call it srs bzns and all that, but yet a lot of players who are sophisticated enough to post on forums (true casuals don't do that) are worried that Ulduar may be too much. This is the kind of thing we have to balance.