#0 - March 19, 2009, 4:06 p.m.
Q u o t e:
Why is the molten armor spirit change a nerf to pvp, solo, and anyone not in full 25man epics / raid buffs?
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Why is spirit still significantly less valuable for us than warlocks? Why is it still better to use non spirit items except for in the few cases where the spirit item's ilevel was higher to begin with?
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Why was scorch singled out as too powerful when it is obvious there are other raid buffs just as powerful?
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Why do mages still have an archaic evocation tool that is risky and can virtually kill our dps like no other class has to deal with? Why can we be screwed over through rng because of this?
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Why do improved scorch and winter's chill still have no personal benefit? Why is it still a dps loss and the cost of a major glyph to make use of scorch? What is the point now that warlocks will apply the debuff with their main nuke?
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Why is frost still horribly lackluster in pve? Why is frostbolt still spammed and the ice lance glyph does nothing to fix this?
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Why has it been some five ptr builds with absolutely zero attention to our concerns? I promise GC, we aren't just complaining for the sake of it, and we're not all looking for massive damage buffs. Some of us would like to see our legitimate concerns at the very least commented upon.
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The irony of the the frost pve comments, is that fixing frost is easy. You just need to increase its damage and increasing the damage of frost bolt and the duration of the water elemental are both safe from a pvp perspective. Its the obsession with shatter combos, ice lance and possibly deep freeze thats stopping progress here.
Q u o t e:
WE DO NOT NEED 3 PVP SPECS,
WE DO NOT NEED 3 PVE SPECS,
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And then finally hearing "we know you're broken, but we no longer plan on fixing you" was just plain demoralizing.
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It's more than a little annoying how arbitrarily, randomly and inconsistently Blizzards "rules" actually get applied from situation to situation. Ghost implies that they don't necessarily want to give a personal benefit to imp scorch, citing the example of a warrior using battle shout because it's still a massive DPS increase when solo.
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The only thing i think is greatly misplaced by the OP is the comparison to locks with the spirit issue. Geez, give it a rest already. Who cares HOW you get equal dps to locks, as long as you have it. Who cares if it ultimately comes from straight spell power and crit or spirit conversions to spell power?
Let go already fellow mages. let go. The bigger concern is whether mages are actually doing equal dps to locks in 3.1. This whole crap about utilizing spirit, wow, gj on missing the big picture.
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Believe it or not, the overwhelming majority of the Mage class that posts are avid theory-crafters and experienced players. Go visit the Mage forums, i can guarantee you find a substantially larger amount of number generating than any other class forum.
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I don't really care for all the QQ. But, we should really stop dancing around the issue. The spirit to crit conversion on Molten Armor is a nerf. On live Molten Armor gives 5% crit with the glyph. At the end of Ulduar gearing, with full raid buffs, we'll have the 5% crit back. So, for fully geared 25 man raiding mages it's probably a neutral change. For 10man raids, 5 man groups, solo play, and pvp, it's a nerf. For arena it's probably neutral since you are frost and using ice armor.
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I just can't believe that this Dev team, who made Ret Pallies feared, Survival Hunters viable, and the Improved Firestone talent worthwhile, can't possibly make Frost Mages viable in PvE.
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- Their design goals are simply much longer-term than I'm willing to accept.
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Anub'rekan: Impale - Anub'Rekhan will target a random player and send a line of spikes out towards the player.
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All the poster wanted was a reason why Locks deserve 30% damage from spirit while mages do not
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You set up expectations when you say "We're gonna make spirit a better stat for mages." That expectation isn't "My crit is going to go down, and now I need spirit to feel less screwed."
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Mages were promised that with the release of Wrath
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If Molten Armor is seldom used in PvP, and you've now nerfed it more (the first nerf of course being the change to impact) why retain the passive Crit reduction? This seems like something that would be far better suited for Ice Armor, or even Mage armor. It is really only useful in PvP, but this armor is now almost entirely useless in that space, making the crit reduction wasted.
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I think the big road block to Frost is that the Dev's see it as very strong on 98% of the Mobs in the game.
Including the trash. So the fact that it's worthless against the other 2% doesn't concern them. Even though that last 2% is seemingly all that matters in this game in so far as PvE goes.
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Your answer seems to have completely glossed over 5-man content. Y'know, the vast majority of the game? The thing that is the absolute entirety of endgame for most players?
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Right now, if you keep your current value, we have to pay twice for spirit. Once for the item points, and another time because you gave us a -5% crit penalty to allow spirit scaling.
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instead of
"we want to make spirit a more useful and interesting stat for mages"
something like
"we want to make spirit a more useful and interesting stat by having it scale with dps in some way"
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Deep Freeze is -this close- to working as a PvE talent- all it has to do is cause a frozen status on mobs that cannot be frozen. A 5 second debuff.
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Can anyone else substantiate these numbers? Specifically the 15.68% Damage decrease.
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if i gear for +crit with 0 spirit and use mage armor i would be better off then gearing for a regular mix, i would have the crit an some regen/resists then.
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Also why are not more Mages happy about the Molten Armor change it will now scale with gear. In Ulduar we will probably break even at 5% crit with maybe 2/3 peices of gear with spirit and after Ulduar it will actually be a buff. I don't plan on stacking Spirit now but atleast now it has a nice bonus to it.
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Personally, I think they should have just added scaling from spirit only on gear, but this would probably have required tech changes on their part.
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Because the likelihood of having all those necessary buffs in a typical unstacked 10 man are still very slim.
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So why the determination to make everyone use it if you know they don't want it because it's bad?
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Specifically, you have chosen to ignore concerns about our play in pvp, and our dps standings in pve raids.
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You talk about people who didn't 'jump through hoops' when gearing themselves having higher crit after the patch than they do before the patch... but those same people did bad damage because they didn't jump through hoops, and had a bunch of worthless Spirit on their gear. It seems like a really sleazy response to say "Look! We buffed your crit! (but only if you have been gimping your damage)".
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I would suggest then, that the devs take a closer look at just how much, point for point, that spirit is helping mage regen and whether this usage of itemization is underbudget or not (I suspect your team will find spirit rather unimpressive point for point compared to intellect, among other stats).
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It doesn't make any difference if spirit ups your regen if you don't need that regen. hence why spirit is bad in the first place.
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Yes, but we are quite regularly making direct choices between spirit and haste/crit/hit. And even with the new changes, spirit is significantly worse.
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However, I don't need spirit, I don't want spirit, spirit is not a dps increase.
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Bottom line for me: I want to toss frostbolts at the big bad bosses again. Not fireballs. Not arcane blasts. Not some bastardized frozen fireballs. Frostbolts.
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Blizzard posting that they essentially do not take our input into account when discussing mages changes means that its irrelevant whether I entice or dissuade them from coming here.
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GC, I am curious to why you think mages and dps casters needed a nerf. We did get one. You ask for math and parses. I am father and husband first, I don't have time for that. I do play and I do care about my performance. You make these decisions based on math. I would like to see a little bit of that. Sans that, just tell me what that math and data told you. I will believe whatever you say.
I play 10/25 man, I have topped meters for "some" encounters. I have never dominated them except the week of the Arcane barrage bug not consuming the AB if you clipped the last AM missile. I have seen, Ret, DK, Rogue, Warlock, Boomkin, El Shaman, Fury Warriors, Hunters and warlocks all top the meters at times as well. As a matter of fact, I raid with a few melee who out damage me often. So I am just curious what made you feel mages and DPS casters needed a PVE nerf?
Q u o t e:
==> If an item has an additional 100 spirit on it, You will roughly lose 100 Spell Crit Rating or spell power.