#0 - March 13, 2009, 11:02 p.m.
Q u o t e:
* Arms
o Blood Frenzy improved to 2/4% increased damage.
o Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
o Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
o New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
o Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
o Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.[
As much as I would love this, its not balanced, especially on a class with MS, unless it somehow doesn't work with mortal strike. These are nice changes, and definitely going in the right direction, but I don't want to be overpowered and this smacks of that.
I'd love a comment, but I know we can't always get one. I'm really dying for buffs to my class, and I hate to sound like I'm looking a gift horse in the mouth, but this has me worried. Again, right direction, warriors definitely need more clutch/well timed utility to increase the difficulty of the class in PvP, but this might be the wrong destination.
