[Mage] Imp scorch nerfs

#0 - March 14, 2009, 6:01 p.m.
Blizzard Post
I don't understand this. Moonkins provide 3 percent haste, 13 percent damage, 3 percent hit, and 5 percent crit. I'm aware these buffs are shared, but frankly, in a 10 man, moonkins are all but essential. Trying to bring casters to a 10 man without a moonkin is difficult.

Worst of all, every other class with a buff like this gets some kind of passive dps increase on the talent. Even shamans just got one tacked on to unleashed rage. But Mages? Nothing. Imp scorch is a talent that benefits the raid, but not the mage. Seriously, this isn't TBC. At least in sunwell I could top brutallus meters. This is WORSE than TBC. I hope the remaing changes you have up your sleeve are bloody amazing, because right now, I'm not looking forward to pulling the Officer card to get raid spots in 3.1, rather than the top caster dps in the guild card.
#16 - March 14, 2009, 6:36 p.m.
Blizzard Post
The buff was just too potent to be something that offered benefits to the entire group. We want you to be more powerful in a group, but we are trying to rein in buffs that are so powerful that you feel like you have to cancel your run if you don't have them.

Even though we chilled out the magnitude of some of the buffs and debuffs, once groups started gearing up, things like dps and mana regen just went through the roof, largely because of these shared benefits.

We'll make sure Fire dps is still where it needs to be even with this change.
#52 - March 14, 2009, 7:48 p.m.
Blizzard Post
Q u o t e:
You feel like a static 10 percent to crit is too much for the duration of the entire fight, but not if we get lucky and have our MI apply it for ~30 seconds if they manage to live?


Well, sure. 10% all of the time > 5% some of the time. I don't foresee groups stacking mages with the Mirror Image glyph so they can keep it up 100% of the time like some kind of Bloodlust rotation, but we;ll see.

As I said in a related thread, it's possible the CoE debuff is too good as well. If you are choosing between player A and B for your tenth spot, we'd much rather you base that decision on who is the better player, not who brings the better buff.