Bloodboil Glyph Removal - Wrong Direction

#0 - March 13, 2009, 7:56 a.m.
Blizzard Post
Death Knights are currently overpowered in PvP. This is not something I, or anyone else for that matter, is here to contest.


The three biggest overpowering factors about Death Knights right now are:

1) The "Shadowfrost" allows for the Death Knight to kill players at a range. It does not rely on bigger opportunities of burst
2) A Death Knight can stick on a target more easily than a Warrior or Paladin because of their three gap closers: Glyph of Blood Boil, Chains of Ice, and Death Grip.
3) Every Death Knight tree has powerful defensive cooldowns on very short cooldowns such as:

-Vampiric Blood and Rune Tap
-Unbreakable Armor
-Bone Shield


(1) is more or less fixed with the nerf of the current most popular Death Knight arena spec, 0/20/51. (3) has been fixed with the increase of cooldowns on Bone Shield, Unbreakable Armor, and Vampiric Blood to two minutes.


We don't need another ranged snare that does 50%. But some form of snare for non-blood related builds is almost necessary to keep most other classes in range when our only gap closers are a dispellable snare using some of our most important runes and a backwards intercept on a 35-second (25 if talented) cooldown.


My suggestions? I have two of them.

A) Change the Bloodboil snare to 30%.
B) Remove the Bloodboil glyph and change the Blood Strike Glyph to 40%.

This keeps the Heart Strike snare in check as our most powerful snare, but it also keeps our much needed secondary snare for other trees.

Even if the duration is 5 seconds (Which is currently the BB one), it's a tool we need to use. Even with Hamstring, a warrior can't stay on a kill target 100% of the time, and even with these suggestions, a Death Knight would still play a more balanced role as a melee class.


TL:DR - We aren't Retribution paladins. We have no ways to defensively remove snares, so we need to keep some form secondary non-dispellable snare to remain competent as a melee class.
#2 - March 13, 2009, 8:05 p.m.
Blizzard Post
Each tree has a snare: Heart Strike, Chilblains and Desecration, in addition to Chains of Ice that is available to all DKs (but can be dispelled). We think you're fine in the snare department.
#52 - March 13, 2009, 5:36 p.m.
Blizzard Post
Q u o t e:
Desecration isn't a very reliable snare since it still takes ~1-1.5 seconds for the spell to actually activate. This coupled with the reduction from 10 to 7 yards made it less attractive.


Not all of our changes show up in patch notes, datamined or otherwise. We rebuilt Desecration so it can actually do its job now.