#0 - March 13, 2009, 4:07 p.m.
Soul Shards
We were told some changes were coming. Instead drain soul gets more shards than before but the system is otherwise unchanged. For pvp, 41/30, and chaos bolt builds, the drain soul change is not very helpful. Why haven't we seen more?
PVP
Warlocks, already at the bottom of arena brackets, saw their best talent tree for pvp (affliction) get pvp nerfs while demo remained pretty much unchanged and destruction got a 6% damage reduction. 6% damage reduction is really nothing. Instead of taking 10,000 damage in a cheap shot I'll take 9,400. This is not going to make a big difference for warlock survivability. Moreover, its placement in the destruction tree does nothing for the best (but nerfed) pvp spec - haunt/SL.
The glyph for shadowflame is only moderately helpful. Warlocks need an escape from melee. Snaring a rogue or a warrior doesn't do much when I already likely have crippling poison or hamstring on me. Moreover, rogues can CloS the snare off since it is a magic effect and warriors can intercept.
The glyph for soul link helps but it's still taking warlocks in the wrong direction. Soul link is a band-aid that really needs to be removed and be replaced with something else. Now we're more reliant on it than before. So not only is our pvp survivability balanced on a talent, it's balanced around a glyphed talent. This is just laziness from the devs.
There were a lot of great ideas vis-a-vis warlock pvp survivability and all we got was a glyph for soul link and shadowflame. I don't recall anyone asking for those so what was the purpose of the feedback?
Destruction
Is there any reason to go past 30 points in destruction? It's just a mess up there and theorycrafting shows both affliction and 41/30 to be stronger. Moreover, talents and glyphs contradict each other - other posts have gone into this with more depth - making it clear the developers haven't yet reconciled immolate and conflagrate. Chaos bolt is quite underwhelming and the whole pierces absorption effects isn't really that helpful.
Spells we don't use
We had a whole long thread about spells we never use. What changes have come because of this? What was the point of all that feedback if nothing was going to change?
Conclusion
We were told there would be a revamp of the soul shard system. We got none. Our best pvp spec got nerfed and the pvp changes we've seen so far are lackluster glyphs unlikely to make any difference. Destruction still isn't worth it past 30 points and meta still has the same weaknesses.
I really don't understand why we haven't seen more drastic changes to warlocks in each of these areas. We were told changes were forthcoming and yet little has changed. Blizzard really needs to let us know whether more changes are on the way and, if not, what was the point of all that feedback?
