Warriors and the 800 lb gorilla in the room

#0 - March 13, 2009, 4:18 a.m.
Blizzard Post
ok titans grip, but please GC, don't just turn and go. I have a logical idea.

Right now you have a 10 percent nerf in place. If it turns out its a little to much of a nerf can you please consider moving Two Handed weapon spec out of fury warrior reach??

Thats a 6 percent nerf. Slightly better on the eyes and maybe a nice median?

That way people arent scratching their heads when they spend 5 points in unending fury and then to only have it taken away wtih Titans grip.

I think this would sit very well with people. Unless you truly believe 6 percent isnt enough.
#15 - March 13, 2009, 5:26 p.m.
Blizzard Post
No matter how you slice it, the Titan's Grip talent provides too much dps for one talent point. The only other way we could reasonably see to structure the talent would be for you to pay 5 points (though it would probably be more like 10) to earn the ability. But with binary abilities it's hard to structure the talents like that; you can't equip one fifth of a two-handed weapon. We'd have to make the first few ranks literally do nothing.

There are other talents that provide too much dps for one talent point, Hunger for Blood most noticeably, but that doesn't mean the barn doors are thrown wide on talent inflation. I would be surprised if HfB still grants 18% damage for one button a year from now.
#117 - March 13, 2009, 7:37 p.m.
Blizzard Post
Q u o t e:
Like this, you're basically opening the floodgates for people to show that you're applying your standards randomly and with very little logic.


The question was, essentially if not literally, why we didn't solve Titan's Grip in a different way. I explained out logic. Players typically aren't going to be succesful trying to leverage our words against us to make us undo a change we want to make. This isn't a court of law where you can find a loophole in the wording of the law that works against the intent of the law.

These arguments always read as if someone says "Aha! I found a talent that grants 30% dps for one talent point. Therefore, you must remove the penalty of TG in order to be consistent! Gotcha!" It doesn't work like that.

Now, please don't try to lawyer those words into saying your feedback is irrelevant to our decisions. That's not true. But the way to get your way is through discussions of class mechanics. Is Fury dps too high or low? Are there talents that don't contribute or feel clunky? Are there problems the spec runs into in PvP or PvE? Those are worthy arguments (though you don't need to make them all in this one thread just because I am here).

Titan's Grip is clearly a dps increase, even in its current state, by almost any measure. You can probably come up with other ways to balance it, and if we really like one of those alternatives, we might change it. But you won't be succesful getting us to remove the damage penalty just because other talents may provide a lot of damage. I've already stated it isn't the goal to have talents inflate the damage so much. Because there are exceptions does not mean we have changed the goal. Make sense?