#117 - March 13, 2009, 7:37 p.m.
Q u o t e:
Like this, you're basically opening the floodgates for people to show that you're applying your standards randomly and with very little logic.
The question was, essentially if not literally, why we didn't solve Titan's Grip in a different way. I explained out logic. Players typically aren't going to be succesful trying to leverage our words against us to make us undo a change we want to make. This isn't a court of law where you can find a loophole in the wording of the law that works against the intent of the law.
These arguments always read as if someone says "Aha! I found a talent that grants 30% dps for one talent point. Therefore, you must remove the penalty of TG in order to be consistent! Gotcha!" It doesn't work like that.
Now, please don't try to lawyer those words into saying your feedback is irrelevant to our decisions. That's not true. But the way to get your way is through discussions of class mechanics. Is Fury dps too high or low? Are there talents that don't contribute or feel clunky? Are there problems the spec runs into in PvP or PvE? Those are worthy arguments (though you don't need to make them all in this one thread just because I am here).
Titan's Grip is clearly a dps increase, even in its current state, by almost any measure. You can probably come up with other ways to balance it, and if we really like one of those alternatives, we might change it. But you won't be succesful getting us to remove the damage penalty just because other talents may provide a lot of damage. I've already stated it isn't the goal to have talents inflate the damage so much. Because there are exceptions does not mean we have changed the goal. Make sense?