#0 - March 16, 2009, 10:33 p.m.
I will be honest I really think it is not about the designer it is business. Wow is an established franchise, there is very few chances to grow it significantly now, and as all game companies Activision/Bliz is now in the "milking" mode. Part of that mode is to reduce the development costs.
I would argue that every single design changes was just meant to reduce dev cost and not to make this or that class happy, casual or hard core, etc... etc...
The 25-10 man paradigm, is just there to reduce the number of instance to develop, less molder, less animators, less sound, smaller tunning and QA crew. Any sensible designer would prefer to get unique content, they know really well it is Boring like HELL to run the same content twice a week once in 10 once in 25. It's a resource issue.
Bring the player not the class + Itemization ? Same deal, smaller set of abilities to tune allow for smaller designer staff, coupled with the new DPS/Heal share gear, or No feral druid stuff. Less item to worry about, less model, less design etc.
Hard mode to keep Hard core Busy ? It's just a way to try to retain some player without spending 1 dime of model , animation, and with a very small design and testing overhead compared to creating a tough encounter from scratch.
All in all, I think it is unfair to blame the designer, this look to me a lot more like production cost and crew reduced to the bare minimum to milk as much money as possible while Activision/Bliz is working on new MMOs.
I'm sure the current live team and its designer do the best they can with the limited resources Blizz left on the project. Any amount of whining will do no good , all we can do is enjoy what we can of the game, while we are being milked.
