When did blizzard stop caring?

#0 - March 16, 2009, 10:19 p.m.
Blizzard Post
When did blizzard stop caring about this game we pay to play? End game content got old fast. we can do naxx, mally and Sarth all in a single day with alts. There is no challenge no fun any more. I remember going days in BWL trying to kill 1 boss Pre BC was a challenge.

PVP has become a joke in that its about the class and not the player. Only healers that can get any where are paladins and shamans and only dps you see winning are death knights and hunters. Its like pvp has been put on the selves for something else but what else.


#41 - March 17, 2009, 1:08 a.m.
Blizzard Post
Q u o t e:
When did blizzard stop caring about this game we pay to play? End game content got old fast. we can do naxx, mally and Sarth all in a single day with alts. There is no challenge no fun any more. I remember going days in BWL trying to kill 1 boss Pre BC was a challenge.

PVP has become a joke in that its about the class and not the player. Only healers that can get any where are paladins and shamans and only dps you see winning are death knights and hunters. Its like pvp has been put on the selves for something else but what else.



Maybe we just care too darn much, Jusho.
#45 - March 17, 2009, 1:17 a.m.
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December 3rd 2007 or thereabouts.

Anyone want to guess the significance of this date?


Follow the following link for the answer

http://www.gamasutra.com/php-bin/news_index.php?story=16457

This is a disappointing argument. The merger was completed in July of last year, just four months before Wrath of the Lich King hit store shelves. If you think it's played a major role in the way we created content for the expansion, or has completely reshaped our design goals as a company, you're spending too much time looking for portraits in pieces of toast.
#53 - March 17, 2009, 1:28 a.m.
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The worst thing blizzard has ever done was adding tier piece drops to the easiest raid ever.

Seriously? Archavon dropping tier pieces basically equates to the game having 0 progression needed. Just go kill the easy boss every week till you get some decent pieces and can fudge your way through all the content.

I can definitely see the basis for your concern, but I think you exaggerate a little bit. I've never seen anything drop off of Archavon for my class after killing him nearly every week since the expansion came out, let alone lost a roll on something.

I doubt you could find many players that would claim they couldn't progress further in the current raid content -- of which there isn't much yet -- until they got a few necessary upgrades from the Vault.
#56 - March 17, 2009, 1:31 a.m.
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the sound of money drowns out all our noises.


That's overly-pessimistic. Even if you believe it, it'd mean the sound of money is coming from you. :)
#68 - March 17, 2009, 1:41 a.m.
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I will come back at you with this:

I've had at least 3 people in my guild get two pieces of valorous armor from him in one raid. If you're coming from just doing heroics, thats a pretty big leap in gear.

That's definitely true, but quite exceptional. It also still doesn't verify that there were hurdles they couldn't jump until after that gear was obtained. I mostly contended the argument that Archavon has made progression barriers largely trivial, which is what I got out of the post to which I responded.
#97 - March 17, 2009, 3:02 a.m.
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Quite frankly, that is a very narrow view. You think the sole responsibility of a company is just the profit margin? Do you think the actual quality of the product matters? Because if you save a ton of money on a product that increases your profit margin at the expense of putting a piece of crap product out, you'll soon find your product not making much money, and therefore, your profit margins will be minuscule. The bottomline is not solely the profits the company makes, but actually the quality of the product.

This is true. I'd also point out that, working in the gaming industry, the success of a company can in some ways be measured by the enjoyment the employees get out of coming to work every day. If I'm fortunate enough to get paid for something for which I have a passion, it's ideally a bonus for everyone, including the customer.

It's easy to see us as a corporate machine. We're also a bunch of individuals who love the games we release.