Strand of the Ancients

#0 - March 18, 2009, 11:24 p.m.
Blizzard Post
needs to have randomized 1st defenders. I say the because as the game is filling up, 10v10 seems fair, but it is a joke. 10 ppl can attack a door easily when there are only 10 defenders playing. therefor, these 10 ppl get 4 in a tank and 6 to run about killing ppl who jump on the beach. All in all, my horde team usually loses in the first 3 or 4 minutes because the initial rush cannot be stopped.

By the time the game fills in, we're on offense with a 3 or 4 minute time limit. we get 4 tanks, but we got about 11 allinace running on the beach destroying our vehicles.

If you randomized the starting defenders, I would have more marks by now.

Please consider this plea, Blizzard.
#6 - March 18, 2009, 11:35 p.m.
Blizzard Post
We would like to randomize which faction starts on defense at the beginning of a game (as was the original intention) in the future.

One thing we'd like to change in 3.1 is the way graveyards are captured for the offense. If the southern graveyard is captured, the east and west graveyards will be as well. One popular offensive strategy is to capture only the southern graveyard while quickly advancing, forcing the defense to spawn at the east or west graveyards and making it difficult to chase after the advance. It's a pretty cheap "off sides" tactic that we'd like to eliminate.

Q u o t e:
Just delete it IMO, or at least let us use AV marks as an alternative to SOTA marks.

They won't be used as an alternative. Alterac Valley marks in 3.1 will be an additional requirement for completing turn-in quests. More honor will be awarded for completion to compensate.
#17 - March 18, 2009, 11:49 p.m.
Blizzard Post
Q u o t e:
This may seem like an odd suggestion comeing from an alliance player, but e believe in fairness.

If you have not come up with a fix for the random start thing, just make it so Horde allwayst start for a while.

Then when they have had the advantage for a while, switch it back to Ally.

Then repeat untill you figure out how to fix the radomization problem.

Oddly enough, the original issues that arose could only be avoided when Horde started on defense. We do intend to fix this as soon as possible, but switching defense from Horde to Alliance isn't an option, as a fix for the root of the issue would still be required.
#22 - March 18, 2009, 11:53 p.m.
Blizzard Post
Q u o t e:


And the problem? The alliance just plain old sucked at SotA. I remember the post on the Beta forums about it as lots of Alliance QQed that they couldn't win unless the horde was on defense, it worked fine for awhile, but then Alliance started to AFK, so you had to swap it to what it is now. Or so it seems according tot eh beta forums.

No, there is an actual issue that needs to be fixed beyond the sensibilities of the Alliance. :)
#59 - March 19, 2009, 12:54 a.m.
Blizzard Post
Q u o t e:
Eh? It's been broken long enough for them to have removed the dumb quest.

We didn't say it's imbalanced. When looking at the game play of each individual match nothing will change when a coin toss is added. Someone will always start out on defense and that doesn't immediately put them at a great disadvantage. If anything it affects morale more than game play.

What we agree on though is that it's necessary to add a virtual coin toss to eliminate the perception that starting on one side 100% of the time is unfair. Like I said, it was the original intention, but there is a quirky issue with the coin toss and starting on moving components.