#0 - March 6, 2009, 9:03 p.m.
Battle Stance now increase the armor penetration of all your attacks by 10%.
I would imagine this is an attempt to help bring up the PVE Arms dps. I applaud. A nice start. Many of the bleeds and deep wound effects won't benefit from this, but MS/Exceute/ and Overpower will benefit nicely.
This does absolutely nothing for PvP, and I doubt it was designed to. I really hope that the pve arms rotation is not going to try to be applied to PvP. Keep the pvp core moves intact. Just buff the signature pvp moves that arms uses and the weapon specs.
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Cool. PvP utility that we have been asking for.
Fury
Berserker Stance now increase all damage taken by 5% (Down from 10%)
Excellent. I would have preferred it down to 3% to bring it in line with the crit buff we receive but I'll take this as a start.
Protection
Defensive Stance now reduces damage caused by 5%. (Down from 10%)
Cool. It's not like we are damage powerhouses in Def stance anyway (except some prots with some ridiculous shield slams!)
Disarm now disarm the enemy's main hand and ranged weapons.
Ok, cool. A very situational pvp buff, but I'll take it.
Overall a good Start to fixing warriors in pvp. I still believe the TG nerf is a ridiculous nerf to our best pve and pvp tree, and unending fury should be simply nerfed to 1/2/3/4/5% increase so that our 51 pointer doesnt seem like a huge nerf, and makes getting better gear a task to help offset a talent(lol). I DIGRESS.
The devs promised more than these first changes, and I look forward to them. Good start to helping warrior pvp.
