3.1 Hunter Patch Notes Confusion

#0 - Feb. 28, 2009, 2:37 a.m.
Blizzard Post
I saw the updated hunter patch notes for 3.1 and was wondering if I could get some clarification on what the changes exactly mean.

Ammunition: All types of gun and bow ammunition now stack to 1000.
All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.

Does this mean that steady shot is no longer effected by the haste bonus?

Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.

Is this yet another nerf to Explosive shot? Or just a restatement of the previous *hotfix* that it had?

If it's another nerf, then I really dont understand why survival is being made more complex with the inclusion of black arrow (and possibly trap launcher) while it's dps is being reduced.

From reports that I've seen, BM, which has the easiest rotation, has gotten a significant buff,
while survival got hurt pretty badly while having it's rotation's complexity increase,
this really doesn't make much sense to me.
#24 - Feb. 28, 2009, 6:03 a.m.
Blizzard Post
Q u o t e:
Does this mean that steady shot is no longer effected by the haste bonus?


No. We just wanted to remove the quiver without losing its haste bonus. Except for inventory changes, you should not notice a difference.
#57 - Feb. 28, 2009, 6:59 p.m.
Blizzard Post
Yes, we did nerf the damage of Explosive Shot a little more. After many of the changes to locks, DKs, warriors and the rest, we felt SV hunters were too high. MM may still be a little too low. BM seems on target at the moment, but we had a few bugs in new pet abilities especially that was making it hard to get accurate numbers.

I'm not sure what you mean about Survival compexity. Are you talking about the shots themselves or the organization of the tree? I think some players are still thinking they are supposed to trap dance in PvE.
#190 - March 2, 2009, 5:06 p.m.
Blizzard Post
Marks running OOM too often we feel is a legitimate problem and something we plan on improving.
#205 - March 2, 2009, 7:33 p.m.
Blizzard Post
Wild Hunt is being changed to 10/20% extra AP from the master. There was a bug where the talent was just applying the hunter's AP to the pet twice, which is too generous.

If you have 6000 attack power, your pet probably gains 1320 attack power from you. With 2 ranks of this talent, it should gain 1580 attack power instead. Your pet's attack power will be higher than this by a few hundred from other sources.