#0 - March 8, 2009, 1:55 a.m.
Druid strengths have always been mobility, the ability to provide a buffer through HoT's, and being able to cast instantly (sans the risk of silences, cast time slows, etc.). With those strengths came some mandatory drawbacks.. you had to manage your HoT's well because you were relatively limited in your ability to respond to someone whose health dipped really low, and managing your HoT's on multiple targets took a level of skill.
Nourish has a cast time. You stand still and spam it. It's the opposite of versatile, in that it has strict requirements to be fully useful and is limited in the absence of said requirements.
Druids aren't unhappy with Nourish because it's a bad spell. They're unhappy because it represents a change in healing style towards one that is more spammy, less skillful, immobile, and has little synergy with our existing spells.
Nourish is to a Druid what a 6-second, channeled, unable-to-crit heal would be to a Paladin. Or what a Riptide Swiftmend would be on a Shaman. It's just out of place.
We had Healing Touch, Regrowth, and Swiftmend (along with their Glyphs for added versatility/choice) for situations where Nourish is now being made the go-to spell. If you really, really think about it honestly.. there was no reason to add Nourish, let alone give it such a mandatory/forced place in the Druid toolbox.
There are dozens of other types of mechanics Nourish could be given and yet preserve the Druid healing style. Make it an instant-cast, short cooldown spell that heals for a certain % of each HoT on the target. Or have it speed up a Rejuv/Regrowth, having the remaining ticks tick every second (to use up the HoT's quickly when needing to deal with spike damage). Or maybe make it work like Pestilence and spread HoT's to a second target. Maybe make it heal for a percentage of HoT's on the target immediately, and then refresh (or just add a set amount to) their duration.
Just please, please reconsider destroying HoT-based healing. And yes, we ARE talking about destroying HoT-based healing. What else would it be when we're intentionally removing the ability to LB multiple targets, removing much of the incentive to cast Regrowths (decent front-end healing via *reliable* crits), and leaving HoT's as nothing more than a mandatory setup for the mandatory, must-cast Nourish?
You've done too good a job on creating Druid versatility, mobility, and HoT management to ruin it chasing viability for one new spell.
