Deep Subtlety?

#0 - March 8, 2009, 8:29 p.m.
Blizzard Post
Hemo has been ruled out in favor of Backstab. I will try to update the post accordingly. Keep your damn shirts on, sheesh.

Backstab:
Backstab needs to become our main attack. However, currently damage is too Low for the Energy Cost, even with 5/5 SftS.

Potential Changes:
Increase Backstabs damage.
Have Backstab apply Hemorrhage.
Have Waylay apply to Backstab critical strikes.

Shadow Step:
Clunky. Has many small issues.

Potential Changes:
Add in a Major (thanks for pointing this out) Glyph to allow it to break Roots upon use.
Revert to its original form.

-Talents-

Serated Blades:
Needs to be updated to the times.

Potential Changes:
Change to 2/4/6% Armor Ignore, or even 3/6/9%

Enveloping Shadows:
Enveloping Shadows is something that nearly nobody specs into. It offers no help in DPS situations at all, and is so deep in the tree to give no one an advantage.

Potential Changes:
Causes you to take 5/10/15% Less Damage during Stunning Effects.
Upon a Backstab/Hemorrhage crit, you have a % chance to increase Energy Regeneration by 50% for 3 seconds.
Enveloping shadows: When you cast vanish you are immune to all damage for 1/2/3 seconds.

Ghostly Strike:
See below.

Proposed Changes:
Ghostly Strikes: 31 point Talent: 10% of your physical attack damage is now shadow damage.
Remove the cooldown, the 15% to dodge, and add in a Shadow damage component when it lands.
Put it onto Slaughter From The Shadows for a reduced energy cost also.

Slaughter from the Shadows:
Is a great talent, but could use some tweaking

Proposed Changes:
This is more from a personal standpoint, but I feel people will agree with me. I believe that SftS should be moved somewhat higher into the tree, possibly changing places with Enveloping Shadows, or even Cheat Death (for more of the PvP Perspective). Keep it at 5 Ranks, just make it more easily accessible to PvE Rogues in the tree. Also, tack on a reduced cost to Ghostly Strike.

Other Suggestions:
"Some more things that we could suggest is making our bleeds crit, that to me would be a nice bottom end sub talent damage boost. It would also play along with the idea of Sub is the "crit tree". "
Imnothere < Tribunal > Boulderfist

Honor Among Thieves: "...anyone in your party or raid" is how HaT should read. The 1 point/second needs to be global, not on a per-player basis.

Honor Among Thieves: Change the Talent to 1 Rank. Make is so that anyone within 15 yards of the Rogue that lands a Critical Strike with an ability gets a Combo Point. Perhaps tack on an additional buff to the Aura, like 3% Haste that stacks with other Abilities, but not Another HaT Rogues Aura.

Backstab or Hemo! The great Debate!

Sinistro, UD Rogue, The Burning Legion:
Q u o t e:
With that being said, I think the rogue community is divided on what they want and it's not helping with our feedback. Half of the community wants hemo to be reinstated as the official attack in subtlety. The other half wants to see Backstab become more viable. Knowing GC's stance on hemorrhage, I think it would be wise if we suggested it be a debuff for Backstab, and leave it at that. The odds of hemorrhage coming back, let alone being good in current pvp is very slim.
What we need to focus on instead is how do we get by with Backstab. Increased mobility/survivability in the tree? More combo points? Less energy cost? No positional requirements? Perhaps a situational attack we can use when facing the target? There's so many ways to make it less of a pain in pvp.
As far as pve goes there's just one big question - to HAT or not to HAT. They can adjust it based on the answer.
#35 - March 9, 2009, 5:23 a.m.
Blizzard Post
So if the tree is full of talents that give no dps increase, what is your suggestion for improving some of them without A) letting Mutilate or other specs just skim off the top, B) buffing Subtlety so much that all rogues just head that direction?

I'm not saying we're throwing up our hands. I'm suggesting we would rather see the community discuss ideas rather than turning too many threads into a Q&A with Blizzard.
#43 - March 9, 2009, 5:38 a.m.
Blizzard Post
Q u o t e:
This sort of side-building seems to work decently well for the Death Knight trees, so it might work with Rogues. Or is this something you'd rather not see happen?


No, we'd love to get more classes feeling that way. The risk is that particularly for a class like rogues, it doesn't take much for any spec to become THE spec, even one that went part way down three different trees.

Again, there is nothing terrible about that per se, but it's hard enough to even get rogues to go down to the bottom of all three existing trees. We'd rather accomplish that before we start to dig into valid hybrid specs.