Deathknights ... we are a "Hero" Class.....

#0 - March 4, 2009, 10:38 p.m.
Blizzard Post
Ok anyone else get annoyed when current deathknights use the ill-conceived notion that just becuase their class was named as a "hero" class that they are somehow entitled to be more powerfull then every other class in the game.

Get over yourselfs being a so called "hero" class means nothing and it was specifically stated that Deathknights being a "hero" class would not be superior to the other classes just on that premise.

RIght now Deathknights are definately overpowered or in relative terms are performing better then other classes but this is most likely as a result of the class being so new and the fact that it takes time to actually balance a brand new class from scratch when other classes have had four years of iterations.

I just really wish the devs would come out and let the whole community know that ultimately deathknights are not entitled to be overpowered solely based on the premise that they are a so called "hero" class.



#37 - March 4, 2009, 11:38 p.m.
Blizzard Post
Q u o t e:
I just really wish the devs would come out and let the whole community know that ultimately deathknights are not entitled to be overpowered solely based on the premise that they are a so called "hero" class.


We have said this before, but I know it's hard to keep up with all the news sometimes. DKs being a hero class means they start at high level and get showered in blue items and mounts while leveling up. It doesn't entitle them to dominate every aspect of the game in which they participate.

A dps DK should do about as well as an Arms or Fury warrior or Enhancement shaman in PvE or PvP.

A tanking DK should be about as effective as a warrior, paladin or druid tank. Your skill, gear, group and the specifics of the encounter may scoot "how effective" up and down quite a bit.
#153 - March 5, 2009, 1:30 a.m.
Blizzard Post
You should read all the words and not just the exciting ones.

A dps DK should (meaning if all was right with the world) do about as well as an Arms or Fury warrior or Enhancement shaman in PvE or PvP.

In reality, DKs are doing better than warriors and better than shamans. You now know that is not the designers' goal. I won't claim we meet all our goals. They are lofty and the game is big. However, we are also right now making a whole lot of class changes for the 3.1 patch.
#256 - March 5, 2009, 8:27 p.m.
Blizzard Post
Q u o t e:
Death Knights are better than other classes because they were designed so late in the game. It's the fact that they were designed for how the game is that makes them powerful, where every other class was designed for how the game might have been; not to mention with an entirely different philosophy.


There is probably something to that. We knew some of the pitfalls from other classes and avoided those, and I am talking both about tactical weaknesses and just mechanics that aren't all that much fun. But that still doesn't mean they should be as good as they are or that we will leave them that way forever.

Q u o t e:
After your post about DK should be about the same dps as a arms or fury warrior and an enhancement shaman, I have to wonder; and I think we deserve to know the design goals. If DK is in that group, but after mage, spriest, lock, and hunter, then why the changes to those classes? Hunter appears to be less dps than melee. And does rogue go higher or lower than the Dk, warrior, shaman pack?


We don’t pretend the numbers on the PTR are perfect yet. But the overall goal is two dps buckets: locks, hunters, rogues and mages in the first bucket, and every other dps spec in the second bucket. The buckets ideally don’t vary by very much and all of that is dependent upon having equitable skill, gear and encounter specifics.