#0 - March 4, 2009, 5:29 p.m.
I am very disappointed that you are labeling this lifebloom change as a pve nerf and pvp buff, because it is in no way a pvp buff. The only reason you are saying so is because you know that resto druids are currently the worst arena class/spec and do not want people to think you are nerfing them more. But, You are.
In arenas, a druids partner is not gonna survive with a single stack of lifeblooms, if you think this is the case then you are just fooling yourselves. And when you say that "it is not ideal to keep lifeblooms rolling in pvp" that is also a complete joke. I keep a stack of lifeblooms on my partner for as long as possible, because why would i want to waste mana putting up 3 more lifeblooms, and also my partner can get bursted down easily during the period where he doesnt have lifeblooms. With this current nerf, even if we let the lifebloom bloom then we are still using more mana because we have to put up 3 more lifeblooms.
Now just recently, ghostcrawler did admit that this change will hurt those pvp players who like to roll the lifeblooms in arena, well heres a heads up ghostcrawler, these are all the GOOD druids.... Go talk to every single resto druid who has ever been above 2k and they will tell you its a habit, literally a habit to keep the 3 rolling. At this point it is just muscle memory for top caliber druids. Also, ghostcrawler, you stated that even though this might be a nerf in pvp anyways, it is well placed because of the mana issues that exist in arena. REALLY!? REALLY!? Druids have the worst mana efficiency of any healer in arenas. So im going to pretend you didnt even say that...
Now, the reason Im being so direct about all this is that I believe that this change will literally destroy the class in pvp. (Not that its not destroyed already). Blizzard, I know you know what the statistics are for resto druids above 2k rating, so im not going to waste my time to post sk gaming statistics links. But in short, we are THE MOST unrepresented SPEC in the entire game. And now you are going to apply a nerf that is going to hurt pvp resto druids more than any other change in the past? REALLY?! REALLY?!
Now when it comes to lifeblooms in pve, you guys are coming at it from the wrong angle. Sure its "efficient", but what does efficiency really mean? IT doesnt mean anything, because a resto druids role in raids has always been to provide a buffer for the classes with the powerful direct heals. This has always been the case. Now, I have raided in top 20 us guilds, and I can say straight up that there are maybe 3 or 4 encounters MAX that allow me to roll blooms on 3 different tanks. And even if i am able to do so, this is just my ROLE, to create a buffer. It seems so hypocritical to me that you guys always talk about bringing the player and not the class, and making every encounter different for every class, and then you make a change that destroys a role of an entire class's healing ability... Thats just what druids do, we create a buffer for the other healers, and this is what we have been doing for the past several years, and now you make this change when the class is at its most vulnerable state in pvp... REALLY!?
