32 shards max [Might be huge buff?]

#0 - Feb. 28, 2009, 5:24 a.m.
Blizzard Post
Q u o t e:
Warlock (Skills List / Talent + Glyph Calc.)

* Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
* Soul Shard: This item now has a maximum count of 32 in inventory.


None of the other threads seemed to have a direct quote with both changes. Depending on exactly what the % chance to get a shard is, this might be friggin' awesome.

/discuss
#13 - Feb. 28, 2009, 6 a.m.
Blizzard Post
Drain Soul will produce enough shards that you should never be without them. Even if you are learning a boss through repeated wiping, you should be able to get the new shards you need each attempt.

In fact, it produces so many shards that we figured you'd end up having to delete them constantly, which would be annoying. The 32 limit will fill up your largest bag (which only holds shards anyway) without spilling over into the rest of your inventory. We figured very few locks carried around a lot more shards than that, and like I said, they are easy enough to replace now for those of you who do manage to go through them quickly.
#23 - Feb. 28, 2009, 6:07 a.m.
Blizzard Post
Q u o t e:
Is this Drain Soul change the quick fix you were referring to?


Yes.
#38 - Feb. 28, 2009, 6:22 a.m.
Blizzard Post
Q u o t e:
I doubt it is. If I had to guess, it's like with hunters how they said they were removing consumable ammo, only they weren't able to get it done in time for 3.1, so they gave us our quick fix that I mentioned above, just like your "quick fix."


That's not a bad explanation.

This upcoming patch will be the largest one we've ever done with tons of new content and a lot of class changes. However, we still have to pick our battles. We can't get pursue every idea we have and still complete the patch in a reasonable amount of time, and I know I'm getting pretty impatient myself for Ulduar.

These are small steps. If we like the way they turn out, there will be larger steps in time to arrows and shards. I'd love to share our ideas, but they need to bake a little longer and we need to make sure we can actually deliver so players don't feel like we broke any promises.