Bring the Player Not the Class in PVP Also?

#0 - Feb. 27, 2009, 10:27 p.m.
Blizzard Post
Is it your goal to eventually carry over the "Bring the Player not the Class" concept to arena/PvP? Obviously it's no where near if you are, but I'm wondering what your long term goals are in that respect. I know you have said you will not try to completely balance all the classes in PvP, but what I am referring to is making each class at least able to compete on the same levels. Currently, certain classes are a distinct liability to the team simply because of their presence. I personally know Elemental Shaman fall into that category, but there are others.

#2 - Feb. 28, 2009, 6:15 a.m.
Blizzard Post
We're not sure.

We definitely want to get more specs into PvP. However, one of the coolest parts of Arena is building comps with certain synergies. I'm not sure it would be a good design goal to say almost any 2, 3 or 5 classes can form a good team together. And yet the roles in PvP are quite different than in PvE. There are some Arena teams with no healers and some with several. We can't just tell players to pick up a healer and you're good to do, because the healer you get can change things dramatically.

Let's get a little more parity in Arenas first and get in those classes and specs that have historically been underepresented, and then we can start thinking about how much sense it makes to give players more flexibility on how they form their team.