#0 - March 7, 2009, 3 p.m.
Instead of giving warriors and paladins more tools to deal with the new damage expected, they took away the DK's ability to deal with it.
Beautiful. We went from one viable tank to NONE.
Just like scrapping the stam weapon enchant eliminated the "must-have enchant" problem by leaving NO tanking enchants that make a real difference.
This is more laziness, more lack of creativity. Paladins and warriors, who couldn't effectively tank Sarth 3-D type encounters without ridiculous multi-healer work-arounds, STILL can't effectively tank Sarth 3-D type encounters without ridiculous multi-healer work-arounds. Only now, neither can anyone else.
So WTF are we supposed to do now?
Instead of ruining classes by rampaging through talent trees like Sherman through Atlanta, why not give other tanks tools they need to increase mitigation and avoidance to raise them up to DK standards? Blizzard developers had many routes to go down to fix the DK disparity; as usual, they chose the easiest, least effort-demanding, but the absolute worst path possible.
A much better alternative would have been to give other tanking classes some competitive cd defenses. It would have made tanking (as a paladin especially) less repititive and more interactive. It would have given paladins something to do besides spamming 96969 and an occasional LoF or DP or wings-pop. You could have made paladins and warriors more capable, more fun, and more interactive; instead you chose to make others less capable, less fun, and less interactive.
Horrible. Absolutely terrible. I can not imagine a worse means of addressing this problem. Of course, you also developed the problem in the first place. You people buff to fix broken, ill-conceived, poorly planned nerfs, then nerf to fix broken, ill-conceived, poorly planned buffs.