#0 - March 6, 2009, 8:40 p.m.
* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.
Protection
* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.
The sacred shield and infusion changes just make PvE less interesting. It's already a horribly boring spec to play.
If you want examples, I stack all the low hp targets on 10 man malygos with sacred shield to put a buffer. Infusion of Light, again PvP, but crit is just pure overheal in PvE. Meanwhile the haste can actually save people.
Edit: Clarifying the example, before anyone takes any damage, I'll put sacred shield on targets with low max hitpoints. It's easy to keep these rolling during movement, or in between arcane barrages.
