Fury Warrior PVP

#0 - Feb. 27, 2009, 9:21 p.m.
Blizzard Post
Q u o t e:

If you are worried about the PvP ramifications, I think we can probably agree that a 10% swing in dps is not what is going to determine whether warriors are viable in Arenas or not.


I'm not trying to be rude Ghostcrawler, but this completely shows you know very little on the state of warriors in pvp. Warriors are 100% dependent on their healer to be decent in pvp. Warriors must play every arena almost perfectly to win and hope the other team makes a mistake.

Warriors are kitable into oblivion and take so much incoming damage that our only option is to full sunder many targets and then pop all CD's and hope for a kill.

10% if a very very large factor in this, since our class is based completely on our CD's and being able to do that burst when we finally get the chance to do it.

Whoever is in charge of the warrior class over there really needs to l2p, as we are clearly being mis-represented.

thanks

#26 - Feb. 27, 2009, 11:06 p.m.
Blizzard Post
My point was that if I had said:

"Guess what, guys! We figured out a way to make you really awesome in PvP. You'll get tons of team offers and everyone will fear you. We're giving you 10% more damage!"

Then your response would probably have been something like:

"Um, thanks for the damage, but um do you play this game?"

Having a warrior on a team is nice for the damage, but a lot of other classes bring damage too. PvP has a lot more to do with using certain abilities at a certain time. That is probably where warriors need more attention.