#0 - March 2, 2009, 3:22 a.m.
But Shamans in general are one of the most RNG-dependent classes in the game. With no class is it easier to lose a fight just because all of your abilities failed to proc.
Let's tally things up, shall we?
Baseline:
Windfury: 20% chance to proc; can be parried, dodged, missed, and blocked (more RNG love); no way to increase proccage (except Glyph)
Frostbrand: PPM; no way to increase proccage
Earthliving Weapon: 20% chance to proc; no way to increase proccage
Talented:
Clearcasting: Crit-based; effected by resilience
Lightning Overload: 20% chance, no way to increase proccage
Flurry: Crit-based; effected by resilience
Unleashed Rage: Crit-based, effected by resilience
Static Shock: Flat 6% chance to proc, no way to increase proccage
Shamanistic Rage: Chance on hit, no way to increase proccage (dependence on this ability somewhat neutralized by Improved Stormstrike [3.1])
Maelstrom Weapon: PPM
These are not "bonus" abilities, like a Druid's Omen of Clarity (nice when it happens, but you CAN live without it), these are bread-and-butter abilities that absolutely must work for shamans to have a chance in PvP. Otherwise, the equivalent scenario is to give abilities like Mortal Strike, Arcane Barrage, or Wrath an 80% miss rate!
The problem here is that all these random abilites are balanced in a raid environment; even at a whopping 6% proc rate, Static Shock is guaranteed to proc some time, and since raid balance takes place over a long period of time, the rest of Shaman DPS is built around a certain percentage of procs over time for major abilities. In PvP, you have mere moments instead of hours, and every ability that is outside your control is a liability, not an asset. In such an environment, that "20% of the time" looks awfully small when an ability absolutely has to procc in the next five seconds. And an ability that does 400-800 damage tends to look pretty miniscule when it only proccs 6% of the time. You tend to ignore it because you can't depend on it, regardless of how much it supposedly "contributes" to your DPS.
In short, because of the RNG, shaman damage is far less reliable in PvP, and there's no way to control your burst. I'm not trying to argue that shamans are not well-equipped; I'm trying to ask why Arms is getting buffed in this way, but not shamans?
To be honest, I prefer slow-but-steady over random and bursty; we have enough to worry about wondering whether or not we're going to get dodged/parried/missed (to say nothing of staying in range!). Classes that can control their burst and have cooldowns at their disposal can look back at a fight and say, "Well, if I had done something different, I might have won." Shamans do not have that luxury. "Well, if my Windfury had procced, I might won." Which is why my shaman is 70, not 80.
Make no mistake: I thoroughly approve Blizzard's recent buffs to enhancement Shamans, buffs that neatly circumvent two of our most irritating problems without giving us an extra GCD or two to manage. With Frost Power we're MUCH less kiteable, and the mana return with Improved Stormstrike nullifies the dilemma over Shamanistic Rage (making it possible to use SR for its intended purpose, survival, without having to worry about mana recovery later!). Nevertheless, our RNGs remain integral, rather than external.
Any comments?