You say DoTs don't get hit harder by resil?

#0 - Feb. 27, 2009, 9:20 p.m.
Blizzard Post
Q u o t e:
Under the new system, dots don't get hit more from resilience than direct damage spells.


This chart disagrees.

http://static3.filefront.com/images/personal/m/Muphrid/105808/nvfbuttwky.jpg

For a DD and DoT spell at 20% crit and 200% crit damage, the DD spell sees only a 15.25% damage reduction at 15% resilience, but the DoT sees a 39% damage reduction.

I'd say this means DoT get hit harder than DD spells, wouldn't you?
#52 - Feb. 27, 2009, 11:32 p.m.
Blizzard Post
I think we can all agree that when dots crit and when direct damage spells crit, they are affected the same way.

So these arguments basically come down to "It is unfair that dots that don't crit are affected by resilience when direct damage spells are not." But this is arguing against the way resilience has worked for some time and the way it works for warlocks and priests without the talents in question is unfair. You are essentially arguing dots are too weak in PvP on live today, and have been too weak since we first made resilience affect them. Adding a talent that lets them do more damage in some situations should not change the rules for what happens to them normally, at least in our opinion.

You can also argue that warlocks and shadow priests are too weak, but that doesn't necessarily mean that the resilience rules on dots are the problem. Our main goal is that resilience should be something all classes need to contend with regardless of how they do damage.

Now, there is another way to go. We could just say that dots always can crit (i.e. remove Pandemic et al.) and resilience affects them the same way as direct damage spells, and then readjust all the numbers to make sure dots are not too powerful when they don't crit. That would be a valid approach, but aside from being a ton of work, it's just not the direction we want to take the feature.

I agree with the posters who said that the problem with saying "double dipping" and similar phrases is that you risk confusing players who think that dots that crit are reduced twice by resilience, which doesn't happen. They ARE reduced by resilience whether they crit or not, which is our intention and apparently working correctly. I do agree that the mechanics here are fairly technical for players not well versed in them. :(

We do appreciate the numbers though. It is nice to be able double check our own calculations.

EDIT: First sentence for clarity.