#209 - March 10, 2009, 4:31 a.m.
We appreciate the feedback. Really.
A few quick answers:
1) Players are always going to disagree with the specifics of some of our changes. It is unrealistic to think otherwise. So I am less interested in: Do you like the changes we make? (Which is how some players answered) and more interested in your tolerance for the pace and magnitude of changes.
To use a specific example, many players were frustrated with how the early Arena season played out, and we think they had a right to be. We also think things are in a much better place now (though not perfect by any stretch). As much as players like to joke about it, resilience was definitely part of that. But our class changes made a difference too. I'm not sure those frustrated players would have stuck it out if we hadn't made changes. I think there was less of a cry from PvE (though there definitely was a cry) because PvE was pretty easy. I don't think that is going to be the case coming up in Ulduar and I think you will a lot more heated debates. You might notice the not-always-polite discussion about tanking equality at the moment as a preview. (Okay, that wasn't a quick answer.)
2) A lot of the churn you are seeing is in the new DK class and in the specs that were, frankly, neglected for a long time: Retribution, Survival, Elemental, Discipline and Balance to name a few. When you change major spells and mechanics, as we did, there is going to be a period before you reach equilbium. I wouldn't expect the degree of change to continue as it has been lately. We'll try not to give you such whiplash.
3) Related, this is the first major patch after a new expansion, so there are going to be a lot of course corrections. Furthermore, because we had to wipe talents to integrate dual spec, we took the opportunity to tweak a lot of the class trees. I would not expect the next content patch to have anywhere near this amount of change.
4) We have started documenting the hotfixes more prominently here in the forums. We aren't doing that for the PTR though because of the number of changes. Hotfixes are sometimes hard to document because it's not always clear when they are going to go out, and because of their nature, they are sometimes made on weekends or late at night. We really aren't ever trying to sneak changes past the community or "stealth nerf." I think the chance of us succesfully pulling that off would be so slim as to be not worth the trouble. You guys find out any change almost immediately so there is no motivation to hide it.