#0 - March 6, 2009, 9 p.m.
It gives us a chance against Paladins by breaking Divine Shield.
It has a cast time so it can be interrupted/stunned and we lose a cooldown.
It has a 5 minute cooldown so it isn't up every time a paladin uses Divine Shield.
It costs rage as we shouldn't be able to open with such a strong ability.
But what I don't understand is why this isn't simply in as a change to Heroic Throw?
I know Heroic Throw had a specific tanking purpose, but why not work that into Defensive Stance and throwing weapons just getting more threat as part of the stance, and making Heroic throw a half-way point?
Was the cooldown being seperate from Heroic Throw that important?
Having two decent damage range abilities on such long cooldowns isn't something I see as a large buff to Arms warriors.
As for the Stance changes, thank you, but I think warriors were hoping for stances to be overall far more dramatic than they are. As in, if we change stances, being in that stance alone is something that forces the opponent to change tactics.
I'm aware that this is a first glance, and I'm aware there are more changes coming, but I just thought
it would be nice to know the thought process a little is all.
And a quick personal request: If Fury damage is going down, please help their survivability to a degree, especially with Damage shields.
