#0 - Feb. 26, 2009, 12:48 a.m.
Typhoon isn't the "get outa mah face" ability that it should be. Possible solutions are to add just about anything to it (ie. stun, slow, daze, silence, counter-spell, root, larger knockback, et cetra).
Owlkin Frenzy is not so frenzied. Having it just work with melee/ranged damage ends up with it being weak for either PvP or PvE, and will just end up being looked-over in favor of other talents.
Possible solutions for owlkin frenzy would be:
A) to take away the damage bonus, and turn it into a purely PvP defensive ability (anti-pushback & anti-incoming damage), possibly then with an internal cooldown to not make it OP.
B) leave it alone and let noobs die in raids.
C) Add anti-pushback for starfire & hurricane to a talent like Celestial Focus or Nature's focus or Gale Winds.
D) Both A and C
E) Whatever it takes to increase moonkin's survivability in PvP, while having anti-pushback for Hurricane in at least one of our talents that is reliable enough to not spam ourselves OOM when we get hit when we're casting it.
Starfail: Where's mah pony?
We are still waiting on the damage coeficient increase for starfall, last time I checked.
barkskin is a balance spell, not a resto spell. Why do healing druids need more survivability, when that's what moonkin are primarily QQ'ing about?
Need spirit on moonkin PvP gear. Pls?