Moonkin PvP - Typhoon & frenzy

#0 - Feb. 26, 2009, 12:48 a.m.
Blizzard Post
Things that need to be looked into:

Typhoon isn't the "get outa mah face" ability that it should be. Possible solutions are to add just about anything to it (ie. stun, slow, daze, silence, counter-spell, root, larger knockback, et cetra).

Owlkin Frenzy is not so frenzied. Having it just work with melee/ranged damage ends up with it being weak for either PvP or PvE, and will just end up being looked-over in favor of other talents.

Possible solutions for owlkin frenzy would be:
A) to take away the damage bonus, and turn it into a purely PvP defensive ability (anti-pushback & anti-incoming damage), possibly then with an internal cooldown to not make it OP.
B) leave it alone and let noobs die in raids.
C) Add anti-pushback for starfire & hurricane to a talent like Celestial Focus or Nature's focus or Gale Winds.
D) Both A and C
E) Whatever it takes to increase moonkin's survivability in PvP, while having anti-pushback for Hurricane in at least one of our talents that is reliable enough to not spam ourselves OOM when we get hit when we're casting it.

Starfail: Where's mah pony?
We are still waiting on the damage coeficient increase for starfall, last time I checked.

barkskin is a balance spell, not a resto spell. Why do healing druids need more survivability, when that's what moonkin are primarily QQ'ing about?

Need spirit on moonkin PvP gear. Pls?
#35 - Feb. 26, 2009, 6:22 a.m.
Blizzard Post
We are looking at Typhoon.

I believe we fixed the Starfall coefficient already.

We will probably just leave the Owlkin Frenzy talent as is on live rather than risk the PvP nerf. If druids want to stand in the fire with the paladins in PvE, we'll live. Take it up with your healers. :)

We are also looking at (sigh) Eclipse yet again to make sure the Wrath part of the equation holds up.

We discussed looking at Insect Swarm. It's been a long day, and I can't recall what we decided. :(
#136 - Feb. 26, 2009, 9:49 p.m.
Blizzard Post
Q u o t e:
It doesn't, but you are looking at the wrong factor if you think Eclipse is the true culprit here. Nature's Grace and how Wrath interacts with the GCD is the main offender as to why the Wrath portion of the talent is mostly lacking at this point.


Yup. It’s messy. Stop wearing haste! :)

Q u o t e:
There is near-universal agreement that non-Mage casters just don't have enough counters to melee stuns and gap-closers, and frankly, you'd gain a lot of credibility points if you'd simply admit to that.


So acknowledged. Actually, I better rephrase that since it will get quoted. We are concerned that casters (except mages) are countered too easily in Arenas. I don’t want to imply that more counters is necessarily the right solution to every problem though.

Q u o t e:
I'm not sure if you mean the portion of Eclipse that gives the damage boost to Wrath, or if you mean the section of Eclipse that uses Wrath to proc the Starfire buff.


My experience is that most moonkin use the proc to improve Starfire but skip the proc to improve Wrath. It isn’t supposed to deliver on only 50% of the bonus. Kind of reminds me of those practice ranges where sometimes bad guys pop up and you shoot them and sometimes it’s a little kid with a lollipop and you aren’t supposed to shoot them. Obviously to fix this we have to resolve the Nature’s Grace problem above.

Q u o t e:
This needs to be looked at the most, more so than typhoon, eclipse, insect swarm or whatever else. It is broken and really mucks up everything else. I'm unsure why it has not been fixed for the years it has been existence.


We could always make Wrath 3 sec base. :(

Q u o t e:
The fundamentals of the class are really broken (from bugs to talents).


Players like to say that a lot. We never think the situation is that dire. You should not assume we are going to overhaul any of the classes. That’s not the way we operate.

Q u o t e:
I know that's what GC is talking about but I can see a discussion about eclipse bring back all the whining about how it's too RNG dependant, or not fun, or too hard to watch for.

I think it's great other than it being true that lunar eclipse is far better than solar eclipse....a lot of that being due to wrath clipping.


Yeah, this. We like the RNG portion. We like for players to have to pay attention and swap out their spells. What we don’t like is that half of the procs are poo. (Let's not turn this thread into a redesign Eclipse fest.)

Q u o t e:
One other thing GC , if theirs going to be a improved barskin talent why not throw it in balance tree somewhere or at least in resto tree where balance druids can get it , i mean it is a balance spell.


Yeah, but they are a tree and it’s, yanno, bark…. Who wins?

We were worried about Resto survivability in PvP. Without all the stuns, we are worried about Balance in PvP too, but our solution is liable to be different.