#0 - Feb. 23, 2009, 1:30 a.m.
I'm going to focus this post mainly on the Combat Tree, since Mutilate seems to have a leg up right now(It will also keep PVP away from this thread... lol combat pvp....) as does HAT.
Once again, as in Beta, a Shiv build is out-DPSing a normal Sinister Strike build.
I'm aware that you have stated that this is unintended and will most likely be nerfed to the ground. All I ask is how this will be compensated for. Said Shiv build does roughly 900 more DPS then the Common Combat build. This is obviously due to the skewed damage that poison is now doing.
Combat has been Pigeon-Holed into a Fast/Fast Shiv build by the lucrative amount of Haste available not only in Gear, but Buffs, Self Buffs, Finishers, and in the future, Talents.
All Rogue trees lack interactivity, as 70% of our damage is completely passive, and this is completely unacceptable. A Prime example of what Rogues need is primarily Warriors. This includes but is not limited to,
If you use ____ then ++++ becomes useable.
If you use ____ then you get xxxx effect but take x% more damage
Things like that.
In any case, the Rogue class has descended into something unacceptable and unrecognizable as compared to the original intent of the class,
Please tell us Hope is coming, GC. I don't want to use Shiv anymore...
