#0 - Feb. 25, 2009, 9:58 p.m.
Raise Dead cooldown reduced from 5 minutes to 3 minutes.
Master of Ghouls -It now also reduces the cooldown of your Raise Dead spell by 60 sec.
Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 90 sec
However, Hunters and Warlocks have to somehow struggle to keep their pets alive without any resilience and health below 20k.
I'll let someone else come along and discuss warlock pet issues because I am not an expert by any means about them, however, I sure would like to play with something besides a tank pet. Don't get me wrong Ghostcrawler I like crabs but I sure would like to play with one of the other families of pets for a change. But without the 40% healing bonus, xtra stamina, and Intervene there is no way a ferocity or cunning pet can last more than a few seconds. On top of that, I am stuck only being viable as survival spec and already having to dip into the MM tree for aimed shot that makes me forced to try a 10 second pet cast which is a dream in Arena if my pet dies.
Why not use the deathnight model above you already have above for ferocity pets. I am not looking to nerf deathnights you feel that they need to have the ghoul present thats great shouldn't we as a pet class also have our pet. Just make Heart of the phoenix a 1min cooldown. Thats twice the time of the deathnight cooldown. Put in a similiar ability into the cunning tree and Bam problem solved.
Please weigh in with your thoughts and warlocks also input on your pet needs. If you have something planned for us the by all means give us a taste. I just don't understand why are pets are so easily removable, but yet give another class the opportunity to have his pet constantly at his side no matter what the other team does.
