#0 - Feb. 25, 2009, 7:11 a.m.
My guess is that it was felt Blood Aura and Unholy Aura were seen too much as "must have" abilities for raids and that was seen as a problem. However, I don't think it is a problem for classes to have unique abilities to provide parties that are pretty good-- and if they were seen as "vital" by the dev team, then why not just allow other classes to be capable of providing the same effect?
Even if they did need to be altered, why change them so that half of the bonus each provides is worthless?
The flaw with Improved Unholy Presence is if you have your runes refreshing 10% faster in Unholy Presence, why would you ever want to be in another presence? There's no need to have any run speed bonus for any other presence, because anyone with this talent isn't going to be in any other presence but Unholy Presence.
The flaw with Improved Blood Presence is similar: the only players that would benefit from 10% more healing are tanks, and only a moron would ever tank in Blood Presence. That means, once again, half the benefit of the talent will never be used by anyone taking this talent. (I suppose it might be useful in PVP, but I doubt it's as useful as Improved Unholy Presence)
I don't mean to sound rude because I realize decisions on game changes are done "as a team", but this change does not seem to have been well thought out at all.
Again, I imagine the Auras were seen as "must haves" the same way Blessing of Sanctuary was probably nerfed because it was so good, but if you're going to change really good talents into something else, can you at least make them not significantly less desirable than what they are replacing?
I welcome a lot of the DK changes you guys are making, but this one I feel like I need to speak up about, because it seems silly.
