Give us some Warlock-Nerf Justification. WHY?

#0 - Feb. 24, 2009, 6:51 p.m.
Blizzard Post
I really want to know.

Did the development team think that Affliction was becoming too powerful in PVP? Did you think that our arena numbers were in-accurate?

I really want to know WHY you guys saw fit to nerf us. Please, explain.

The change to Eradication? Beyond-Huge.
The change to Pandemic? Huge.
The change to Siphon Life? Huge.
Combine that with the damage nerfs (if minor) to haunt/shadow embrace?

Come on guys. I really want to know what you were thinking. Give us some justification, please.
#19 - Feb. 24, 2009, 9:20 p.m.
Blizzard Post
Q u o t e:
so far the Devs have shown that completely ignore constructive feedback that have been given for months.


I would not post here with the expectation that the developers are going to make the changes you suggest. We appreciate the feedback very much, but I try to always be very clear that we have designers whose job it is to make changes to the game. This may sound harsh, but we are not all collaborating here on some kind of open source project. We are not asking you to design the game for us. We just want to make informed decisions. And we do.

We are not going to implement every suggestion. In fact we are going to implement very few of your suggestions. That does not mean the feedback is ignored. There is a big difference.
#35 - Feb. 24, 2009, 9:35 p.m.
Blizzard Post
Q u o t e:
you ignored the vast majority of it.


Didn't make the changes you wanted != ignored the vast majority of it.

Q u o t e:
Did GC just completely avoid answering the question an analogy about politicians?


Players have a habit of launching a half-dozen threads on a hot topic at once (and a blue response will cause them to create even more). I don't think we need to try and have the same discussion in multiple threads at once.

However, I did get a strong whiff of "why didn't they use our ideas or make the changes we wanted?" in this thead and I try to correct that misperception when I can.