#0 - Feb. 22, 2009, 1:31 p.m.
Please blue, I plead with you to read and consider this whole post, as I am producing it in the way you instruct to receive feedback.
This post will be a mixed post between PvP, and PvE. As I play both aspects of this wonderful game regularly.
I will start with warrior buffs. IE shouts.
Battle Shout
MAXIMUM DURATION - 4.5 minutes - at the cost of 2 Talent points and a minor Glyph slot
Baseline Duration - 2 minutes
Booming Voice (Fury Talents) - increases duration by 25%/50% (minimum Fury tree spend: 1 point)
Glyph of Battle (minor) - increases duration by 1 minute
Is Overwritten by Paladin Buff
Commanding Shout
MAXIMUM DURATION - 3 minutes - at the cost of 2 Talent points
Baseline Duration - 2 minutes
Booming Voice (Fury Talent) - increases duration by 25% / 50% (minimum Fury tree spend: 1 point)
As I understand one of the major issues Blizzard is attempting to avoid, is class homologization. As I fully support this ideal, I feel that changing the duration of our buffs will not interfere, and will only make the community as a whole more pleased with the situation. If for what ever reason you feel this might interfere with class balance, please elaborate.
My next topic will cover our talent trees. Starting with arms.
~Arms in its current state:
As it is right now, arms has very quickly become a shadow of its former self. The tree itself is built around RNG. Which is something you claim you would like to avoid in great amounts, and the arms talent specialization as become just that. Pure randomness. Right now as it is, a arms rotation relies on a 30% taste for blood proc, to produce overpower and a 9% chance on hit buff to generate a 30 rage execute. Improved slam is only used in a case to where these number generators do not work in our favor, as the same goes for mortal strike. The staple to the spec itself.
The arms tree in general has great potential in all aspects of the game, although relies on to much luck to be worthwhile. Even when the RNG works within our favor, its extremely difficult to stay anywhere near other classes in DPS regardless on the fight and gear differences.
My suggestion for the arms tree:
As some RNG is fine, the threshold is very easily passed, and can brake everything you have worked countless hours to create.
Remove some of these RNG based abilities, possibly changing the talent all together to resemble its former self, but enhancing it.
Without rend glyph, rend ticks 5 times within its trained rotation at level 76+. With taste for blood at 30%, we should theortically get the use of overpower 1.5 times per rend cycle.
I would like to propose this change for TFB if possible: Set the last tick of rend to allow the use of overpower, and to keep a bit of that RNG enable overpower to have a small % chance to allow the use of another overpower that meets parameters with a internal cool-down. Possibly up the CD on overpower to 7 seconds, and keeping unrelenting assault the same, to not overpower the burst potential of overpower. (<- pun intended).
With this slight change to just a couple items, we have kept the particular RNG play style niche of arms, but allow it sustainable dps with a controlled overpower.
Mortal Strike: Yes yes, this horse is currently broken bones in a field as I bring this topic up, but it is something that is in dire need to attention. As it is currently, MS fails to even enter our PvE dps rotation a lot of times, and at higher gear itemization, can even bring our DPS down lower than it already is. Even in PvP its hurts us what feels like more than our target as we spend 30 rage on a ability that is quickly becoming only a healing debuff. Please consider adding a base % multiplier to this talent. Nothing game breaking, I am not asking for 200% weapon damage, but it needs something changed to once again be useful. With that said, I will allow you to work your magic, and hope for the best!
Slam: This topic is not one that is brought up much within the boards, or is spoken much within the warrior community. Although I believe it is something that needs to be addressed for PvP.
I say this simply because of one of the last post from a blue stating that you will "look into arms dps, possibly through overpower, or slam". Now don't get me wrong, any buff is a good buff right? I only fear that a slam buff for increased DPS will help a arms warrior in PvE. Casting melee is never a good idea, and unless you plan to make it instant (which I hope not, considering that is fury's niche) it will hurt PvP considering raid bosses stand still, players do not.
CONTINUED---
