3.1 on ptr coming *very* soon (proof)

#0 - Feb. 20, 2009, 6:33 a.m.
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Information will be posted on this when it is available. There is currently no information to share.

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For millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. Yet since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. Such speculations were wrong. Beyond Ulduar's gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained.

Beneath ancient Ulduar, the Old God of death lies, whispering.... Tread carefully, or its prison will become your tomb.

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar's design aims to provide a fun, unique, and innovative raid experience, and it includes additional challenges and rewards for seasoned raiders. In this sneak-peek at World of Warcraft's newest raid dungeon, we'll take a look at some of the new content that makes Ulduar stand out.




Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion's much larger, truly epic scope of raiding, as will be evident from the moment you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the new dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.

Hard Boiled

Ulduar clearly illustrates the new design challenges and innovations that come with the bigger scope of this expansion's raids. In order to make raid content more accessible, a raid has to offer a lot of variety, but it also needs to include a very granular means for players to adjust the raid's difficulty. This concept was first realized in The Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new hard modes.

Boss fights that have a hard mode are affected by certain variables that players can control and that change the encounter's difficulty. For example, spread throughout Ulduar's vehicle section are four Defense Towers you can destroy. The more Towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn't the first dungeon to include hard mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a hard mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, and the dungeon also has great longevity and high replay value. Ulduar's new master has rallied a massive iron army to guard the entrance to Ulduar and prevent any unwanted guests -- including you, especially you -- from reaching the inner sanctum. Thankfully, you'll be able to face the Iron Army on even footing: a small fleet of siege vehicles will be on hand to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar's defenses. A mix of Choppers, Demolishers, and Siege Engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Chopper drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle's catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the iron army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. Once you've plowed through the innumerable ranks of the iron army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, and as a result, this tank packs quite a punch. Normal spells and abilities won't be enough to take down this juggernaut, so you'll have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing down the massive war machine, you will have to launch players onto the tank's back to destroy its defense turrets and sabotage the Leviathan before you can move on. If you'd like an additional challenge beyond this frantic (but fun) fight, you can try your hand at one of the Flame Leviathan's different hard modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft's most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.



(Look at bottom of quote from this link)
http://www.worldofwarcraft.com/info/underdev/3p1/ulduar.xml


I think they need to reword it since bornak said they have no idea when it will be out?
#31 - Feb. 20, 2009, 4:55 p.m.
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(Look at bottom of quote from this link)
http://www.worldofwarcraft.com/info/underdev/3p1/ulduar.xml


I think they need to reword it since bornak said they have no idea when it will be out?


I can admit that we have "ideas" on this, I mean, it doesn't come as a complete surprise to the company when the PTRs launch, right? It still falls under the category of "when it's ready" even if it is "soon" or "very soon" - so just hang tight for now, information will be out when they are up. :)
#39 - Feb. 20, 2009, 5:06 p.m.
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Does Bliz train you guys on being vague? I must say, you're REALLY good at it ;P


I'm good at something???

When we don't have any information to discuss on a topic that people are talking about, at least you know what kind of response you'll get. :)
#46 - Feb. 20, 2009, 5:19 p.m.
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Bornakk,

Please resolve once and for all the following:
* Chicken or egg first?
* Unstoppable force vs immovable object - who put forth more effort?
* What is the best class?


Has... nothing... to do... with topic.... eggunstoppableforcealloftheabove


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At least you respond and interact with the community even when you don't have information. Vague it may be, but it's better than ignoring everyone. :)


That's my perspective as well. If someone really wants us to ignore them, I don't get why they are reading our forums. :-p
#48 - Feb. 20, 2009, 5:26 p.m.
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Troll harder, blue


I will soon enough.
#52 - Feb. 20, 2009, 5:45 p.m.
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But why troll instead of telling the truth? Truth is, you dont tell us a certain time for the PTR to begin, not because you're worried about pushbacks and then by proxy, disappointing us. No, rather because you dont want a million waiting to push a button that will crash the servers. Because then you'd spend another day banging your head on your desk asking yourself why people are so stupid.

I too am in customer service. You and I know that people are going to be disappointed no matter what you do or say. Lets be real.


Yes, they will be disappointed one way or another, so the stance we take is to not provide dates on things until we are as sure as possible we will hit those dates. While this means release dates on launch games a month or two ahead of time, with things like the PTR that are much more fluctuating, it pretty much means we will tell you when it goes live.

While this may disappoint some people, our stance is pretty consistent so it doesn't surprise anybody at this point (I hope), and it does avoid the pushing back of dates which tends to infuriate a good chunk of people.
#64 - Feb. 20, 2009, 6:09 p.m.
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Kinda like pushing back Tuesday maintenance time almost every week. I can tell you the majority of people would much rather hear a possible PTR release date than the current "stance"


And if that release date gets pushed back it leads to nothing but problems, problems that are easily avoided.

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We're going to be testing the patch anyway. Even if it's not completely polished, that's what we are for. Unless of course you don't listen to PTR bug feedback. ;P

Just release it, we'll do more than enough work to spot those zaney bugs and post them on the PTR forum.


Yeah, I know that testing/bug finding is an important aspect of PTRs, but if there is a crazy bug where mounting causes the realm to crash (this is completely made up just to prove a random point of nasty bugs) you won't get much done so it needs to be stable enough to support players first.
#71 - Feb. 20, 2009, 6:31 p.m.
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That's why you say "release date could change at any time" and/or "this is just a estimated release"

If people get mad over that, it's their problem. Why would you guys care if they get mad over a projected release date of a PTR anyway?

Oh and what problems would it lead too?


It leads to people getting mad which is a problem. Providing disclaimers tends to not help much as all it takes is 2-3 push backs and we become liars and whatnot. We care much about this as we don't want to infuriate the community (infuriate is a strong word, but it could easily happen), and while I would love to say "it's your problem" and walk off into the sunset, it becomes all our problems as the people who are fine with it suddenly are sifting through a wad of threads of angry people at the situation, we have to focus on moderating these accordingly and then can't focus much on positive community discussions. Yes, a pile of angry people on a release date doesn't help anybody so we would rather not provide anything until we have something definite.
#77 - Feb. 20, 2009, 6:45 p.m.
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I would say I completely understand your stance but you have to understand, we are EXTREMELY excited about this. At least I am. And I really want to test this patch out as soon as possible. So, if anything, cay you tell is if we're thinking days here until we get it or weeks. Because right now I'm thinking days and so are most other people and it's making us very anxious. We don't need a date, just give us something to calm our anxious twitch. :D


While I don't have anything I can give, it is planned to be soon, hang tight with us just a little while longer and we'll be there.